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User Interface Design / HCI Books

Ergonomics, User Interface Design & Human Factors Books

ergonomics bullet HCI Books for Hardware and Software

The books described here are relevant to Human Factors Design and are available from Amazon. Please let us know if you would like to suggest additional titles.

ergonomics bullet Our Role

Usernomics can assist your company in making your products easy to learn, easy to use, aesthetically pleasing, and marketable. Our User Interface Design and Usability Testing professionals design both hardware and software products. Their experience covers a wide range of products including web-based and application software, consumer products, communication systems, and vehicles such as automobiles and aircraft.

We can also assist your company to make your workplace safe, efficient, and in compliance. Our Ergonomics Engineers apply a rigorous and systematic technique to ensure a hazard-free and worker-safe environment. We evaluate, design, and train your people to create an ongoing active safety program in your company. Our experience covers a wide range of workplace environments including the office, manufacturing floor, warehouse, and vehicles.

Book Categories

Because of overlapping subject matter, some books may be represented more than once. The books listed here are roughly divided into the following categories:

Click on any category below for a listing of books.

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Titles F to I User Interface Design Books

Ergonomics and User Interface Design BooksErgonomics and User Interface Design Books

Click on any book for more detailed information.




Usability, Human Factors, User Interface Design, Ergonomics Book.

An Introduction to Usability

by Patrick W. Jordan
February 1999

Introduction to the topic of usability. Throughout the book examples are drawn from the familiar field of human-computer interaction, and more broadly from the world of consumer goods.


Usability, Human Factors, User Interface Design, Ergonomics Book.

The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution

by Donald A. Norman
August 20, 1999

Technologies have a life cycle, says Donald A. Norman, and they must change as they pass from youth to maturity. Alas, the computer industry thinks it is still in its rebellious teenage years, exalting in technical complexity. Customers want change. They are ready for products that offer convenience, ease of use, and pleasure. The technology should be invisible, hidden from sight. In this book Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature. The only answer is to develop information appliances that fit people's needs and lives. To do this, companies have to change the way they develop products. They need to start with an understanding of people: user needs first, technology last--the opposite of how things are done now.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Focus Groups: A Practical Guide for Applied Research

by Richard A. Krueger, Mary Anne Casey
April 1, 2000

Focus Group: A Practical Guide for Applied Research was the standard for learning how to conduct a focus group. This new edition contains: a new chapter comparing and contrasting market research, academic, nonprofit and participatory approaches to focus group research; expanded descriptions on how to plan focus group studies and do the analysis, including step-by-step procedures; examples of questions that ask participants to do more than just discuss, and suggestions on how to answer questions about your focus group research.


Usability, Human Factors, User Interface Design, Ergonomics Book.

GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers

by Jeff Johnson
March 1, 2000

GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way. This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals. -- Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs. -- Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers. Totally devoted to the Web.


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Handbook of Human-Computer Interaction

by Martin Helander, Thomas K. Landauer, Prasad V. Prabhu
August 1, 1998

Paperback. This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests

by Jeffrey Rubin
April 15, 1994

A supremely usable nuts-and-bolts guide for beginners. A daily tool of the trade for specialists. Handbook of Usability Testing gives you practical, step-by-step guidelines in plain English. Written by Jeffrey Rubin, it arms beginners with the full complement of proven testing tools and techniques. From software, GUIs, and technical documentation, to medical instruments, VCRs, and exercise bikes, no matter what your product, you'll learn to design and administer extremely reliable tests to ensure that people find it easy and desirable to use. -- Requires no engineering or human factors training. -- A rigorous, step-by-step approach-with an eye to common gaffes and pitfalls-saves you months of trial and error. -- Liberally peppered with real-life examples and case histories taken from a wide range of industries. -- Packed with extremely usable templates, models, tables, test plans, and other indispensable tools of the trade.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Handheld Usability

by Scott Weiss
July 15, 2002

Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices. Handheld Usability is a practical, hands-on guide to designing interfaces for handheld, electronic computing and communication devices, including e-mail pagers, Personal Digital Assistants (PDAs) and mobile telephone handsets.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Haptic Human-Computer Interaction

by Stephen Brewster, Roderick Murray-Smith
September 1, 2001

Proceedings of the First Intl Workshop held August 31 - September 1, 2000, in Glasgow, UK. Focuses on haptic human-computer interaction and offers topical sections on haptic interfaces for blind people, collaborative haptics, and applications of haptics. Softcover.


Usability, Human Factors, User Interface Design, Ergonomics Book.

How to Conduct Your Own Survey

by Priscilla Salant, Don A. Dillman
October 27, 1994

A nuts-and-bolts guide to conducting your own professional-quality surveys without paying professional fees. How can you gauge public support for a cause or test the market for a product or service? What are the best methods for validating opinions for use in a paper or dissertation? A well-documented survey is the answer. But what if you don't have thousands of dollars to commission one? No problem. How to Conduct Your Own Survey gives you everything you need to do it yourself! Without any prior training, you can learn expert techniques for conducting accurate, low-cost surveys.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Human-Computer Interaction (2nd Edition)

by Alan J. Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale, Janet E. Finley
January 12, 1998

Extensively revised and rewritten in light of recent advances, this best-selling text is a comprehensive examination of human-computer interaction. The central focus of this exciting new edition is the design of computer technology, and how computer technology can be made more useable by people. It provides a multi-disciplinary approach to the subject through a synthesis of computer science, cognitive science, psychology and sociology and stresses a principled approach to interactive systems design that fits a software engineering environment. *Examination of HCI and its relevance to the World Wide Web and the Internet *Discussion of the principles of screen design and layout.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Human-Computer Interaction

by Jenny Preece, Yvonne Rogers, Helen Sharp, David Benyon
May 1, 1994

Here is a book which may well become the standard resource in the burgeoning discipline of Human-Computer Interaction (HCI). It takes the reader through all the issues of HCI and shows, via a wealth of examples, how HCI helps in the design of more efficient and usable systems. Interviews with the leaders in HCI give added insight into how key concepts and techniques have evolved.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Human Computer Interaction: Issues and Challenges

by Qiyang Chen
March 16, 2001

As human life increasingly relates to and relies upon interactions with computer systems, researchers, designers, managers and users continuously develop desires to understand the current situations and future development of human computer interactions. Human Computer Interactions: Issues and Challenges focuses on the multidisciplinary subject of HCI which impacts areas such as information technology, computer science, psychology, library science, education, business and management. This book, geared toward researchers, designers, analysts and managers, reflects the most current primary issues regarding human-computer interactive systems, by emphasizing effective design, use and evaluation of such systems.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context

by Marianne Rudisill, Clayton Lewis, Peter G. Polson, Timothy D. McKay
September 1, 1995

This book encourages further progress in user interface design in practical settings through examination of three themes: user interface projects which have achieved success in real life outside of the research lab; new methods in user interface design and evaluation; and the organizational context in which user interface design is done, and how design might be better accommodated to this context. The product of a workshop sponsored by the Institute of Cognitive Science at the University of Colorado and the Human-Computer Interaction Laboratory at the NASA Johnson Space Center, these chapters were contributed by invitation from leading user interface practitioners. They were then reviewed, edited, and organized into three corresponding parts for this book.


Usability, Human Factors, User Interface Design, Ergonomics Book.

The Humane Interface: New Directions for Designing Interactive Systems

by Jef Raskin
March 29, 2000

This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work. Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Inclusive Design Guidelines for Hci

by Julio Abascal, Colette Nicolle
February 15, 2001

The total elderly population is growing and disabilities tend to increase with age. Professionals in the field of human computer interaction (HCI) are becoming increasingly aware of the needs of the elderly and people with disabilities. They also need to ensure that systems are designed for all, with specific consideration of these groups, not only computing systems but also other assistive and adaptive technologies such as information services and the use of smart cards, assistive robotics, systems for travelers, and home and environmental control systems. Designers need to monitor the latest developments in the design of HCI and to appreciate their impact on accessibility and usability.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Information Appliances and Beyond

by Eric Bergman
February 1, 2000

Information appliances and other interactive products "beyond the desktop" present user interface design challenges that are only beginning to be understood. In this one-of-a-kind book, interaction designers examine the issues they confronted in their projects: Microsoft Windows CE, a vehicle navigation system, interactive children's toys, and more. You'll enjoy reading their engaging and sometimes surprising stories, but more importantly you'll gain insights that will benefit your own design and development work.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Intelligent Multimedia Multi-Agent Systems: A Human-Centered Approach

by Rajiv Khosla, Ishwar K. Sethi, Ernesto Damiani
September 1, 2000

Intelligent Multimedia Multi-Agent Systems focuses on building intelligent successful systems. The book adopts a human-centered approach and considers various pragmatic issues and problems in areas like intelligent systems, software engineering, multimedia databases, electronic commerce, data mining, enterprise modeling and human-computer interaction for developing a human-centered virtual machine. The authors describe an ontology of the human-centered virtual machine which includes four components: activity-centered analysis component, problem solving adapter component, transformation agent component, and multimedia based interpretation component. These four components capture the external and internal planes of the system development spectrum. They integrate the physical, social and organizational reality on the external plane with stakeholder goals, tasks and incentives, and organization culture on the internal plane. The human-centered virtual machine and its four components are used for developing intelligent multimedia multi-agent systems in areas like medical decision support and health informatics, medical image retrieval, e-commerce, face detection and annotation, internet games and sales recruitment. The applications in these areas help to expound various aspects of the human-centered virtual machine including, human-centered domain modeling, distributed intelligence and communication, perceptual and cognitive task modeling, component based software development, and multimedia based data modeling. Further, the applications described in the book employ various intelligent technologies like neural networks, fuzzy logic and knowledge based systems, software engineering artifacts like agents and objects, internet technologies like XML and multimedia artifacts like image, audio, video and text.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Intelligent Wireless Web

H. Peter Alesso, Craig F. Smith
December 1, 2001

An insight into the convergence of two of the biggest trends in the Internet: the growth of the wireless Web and the growth of the intelligent Web. It discusses how the integration of wireless will lead to more intelligent Internet applications. The authors provide background for understanding the merging fields of user interface, personal space, networks, protocols, and Web architecture. They also evaluate the compatibility, integration and synergy of five merging technology areas that will build the wireless Web.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Interaction Design

by Jennifer Preece, Yvonne Rogers, Helen Sharp
January 17, 2002

Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms and the role of theory in informing design. The topics will be grounded in the design process and the aim is to present relevant issues in an integrated and coherent way, rather than assembling a collection of chapters on individual HCI topics.


Usability, Human Factors, User Interface Design, Ergonomics Book.

Interface Culture: How New Technology Transforms the Way We Create & Communicate

by Steven Johnson
December 1, 2004

Review not available but it looks like a very interesting book.


Usability, Human Factors, User Interface Design, Ergonomics Book.

International User Interfaces

by Elisa M. del Galdo (Editor), Jakob Nielsen (Editor)
June 15, 1996

Leading authorities from around the world discuss the latest topics in international user-interface design. With most major companies in the computer industry depending on exports for 50 percent or more of their sales, user-interface design teams face a major challenge in making their products both useful and accessible to the global marketplace. It is no longer enough to simply offer a product translated in ten to twenty different languages. Users also want a product that acknowledges their unique cultural characteristics and business practices.


Titles F to I User Interface Design Books

Ergonomics and User Interface Design BooksErgonomics and User Interface Design Books


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