Usability Quote of the Day

February 9, 2012

Most people who encounter computer-based automation at work do not choose the software with which they work, and have comparatively little control over when and how they do what they do. For them, the use of computers can be an oppressive experience, rather than a liberating one. -- Sarah Kuhn, Bringing Design to Software, edited by Terry Winograd, 1996    (via interaction-design.org)

Monday, January 24, 2005

Machine learns games 'like a human'

"A computer that learns to play a 'scissors, paper, stone' by observing and mimicking human players could lead to machines that automatically learn how to spot an intruder or perform vital maintenance work, say UK researchers.

CogVis, developed by scientists at the University of Leeds in Yorkshire, UK, teaches itself how to play the children's game by searching for patterns in video and audio of human players and then building its own 'hypotheses' about the game's rules.

In contrast to older artificial intelligence (AI) programs that mimic human behaviour using hard-coded rules, CogVis takes a more human approach, learning through observation and mimicry, the researchers say.

The older approach is fraught with problems, as computers struggle when faced with situations that fall outside the remit of these rules and when new rules are introduced."

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