Usability Quote of the Day

February 8, 2012

The dialectics of tradition and transcendence - that is what design is all about. -- Ehn, 1988, p. 7.    (via interaction-design.org)

Friday, February 04, 2005

Space Station Sim

"If NASA is ever able to put a man on the moon again, or on Mars, it's very likely that the agency will owe a bit of thanks to a small Maryland video-game developer.

In recent months, Vision Videogames has been putting the finishing touches on SpaceStationSim, a game timed for publication when the next space shuttle launches, supposedly this spring. As its title suggests, the game lets players pretend they're astronauts on the International Space Station in a 3-D, simulated environment. "

But pure fantasy this is not. In fact, Vision Videogames designed the game using technical specifications from NASA as part of a Space Act agreement. And now the company is under contract to play a crucial role in the development of the crew exploration vehicles, or CEVs, that could someday prowl around the moon or Mars.

"We were asked ... to build a virtual vehicle and demo the concept of being able to build a dynamic vehicle and model the ergonomic efficiencies," said Bill Mueller, Vision Videogames' president. "In the future (we'll) do virtual vehicle simulations using our AI and the software, SpaceStationSim."

User Interface Display

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