Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Friday, February 25, 2005

Top 10 design pitfalls: No.1 - Lack of Focus

"You need to have an order of importance in your communication. Many designs around us try to say too many things all at the same time. When all the elements have the same weight the reader has nothing to focus on. He gets lost. He gets frustrated and you lose your audience."

Establish what's the most important thing you want to say and make it the most important. Everything else should come later. Besides identifying the most important element, you should create levels of importance for the rest of the elements as well.

Lack of focus: CNET vs. Good visual hierarchy: Apple

User Interface Design - Human-Computer Interaction (HCI) - Ergonomics

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