Design is: Experience
We've discussed before how the current market for electronics is low on experience and excitement, and high on pushing technology. But there are a few notable exceptions.
Take the iPod Shuffle; While the iPod has a decent experience built into using it, it's original selling point is storage and simplicity. Because of Apple's unique positioning, the iPod tends to sell based on its technology. On the other hand, the Shuffle relies on a carefully crafted experience to set it apart from other players. Hands-free operation, ability to switch between shuffle, and playlist with a physical button, rather than software, and an intuitive music loading system all add up to a cohesive experience which helps keep the shuffle ahead of other flash-based competitors. (Via IDFuel)












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