Usability Quote of the Day
November 20, 2008
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience. -- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996 (via interaction-design.org)
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience. -- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996 (via interaction-design.org)

Sunday, March 27, 2005
How do we use our eyes in our daily lives? What are we watching when we drive a car, walk in the woods or wash our hands? Until recently, visual perception research took place only in laboratories and was concentrated on the mechanics of visual perception, and not at the actual process. But now, Jeff Pelz, a researcher at the Rochester Institute of Technology (RIT), has developed several new portable eye-tracking devices. RIT says "he's taking eye-tracking research to next level." Today, Pelz is working on how deaf students process information in the classroom or how the human eye perceives high-speed motion on large-scale LCD monitors. I've assembled a photo gallery for you about this research. (via Roland Piquepaille's )












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