Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Thursday, April 21, 2005

Minimizing the annoyance of the mobile phone

Nearly one in three (30%) adults say the cell phone is the invention they most hate but cannot live without, according to the eighth annual Lemelson-MIT Invention Index study.

It is easy and fun to think of the great advances in telecommunications, computation, and entertainment that will mark the next few years. But while we may relish the thought of all those wonderful technologies and opportunities, let us also remember that these come at a cost. The cost is partially monetary, but more and more it is in human-measures: annoyance, irritation, and frustration. It is what makes us wish to throw away the technology even as we embrace it.

We are in real danger of a consumer backlash against annoying technologies. We already have seen the growth of mobile-phone free zones, of prohibition against phone use, camera use, camera phones, in all sort of public and private places. The mobile phone has been shown to be a dangerous distraction to the driver of an automobile, whether hands-free or not. If we do nothing to overcome these problems, then the benefits these technologies bring may very well be denied us because the social costs are simply too great.

There are many sources of frustration or potential liability. Here are five: (Via jnd.org)

  • Technological

  • Poor usability design

  • Lack of control

  • Annoyance imposed upon others

  • Safety while driving


Irritated Man - User Interface Design, Human Computer Interaction (HCI), Ergonomics

0 Comments:

Post a Comment

<< Home

<< Home
.