Usability Quote of the Day

November 20, 2008

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience. -- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996   (via interaction-design.org)
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Monday, April 25, 2005

So You've Published. Now Can You Present?

When preparing for my presentation at CHI this year, I consulted a number of people for advice, including my advisor, critics of the conference, and other experienced presenters. My main concern was that I was presenting a short paper. This meant one of two things for an audience member:

they’d seen the paper in which case I didn’t want to rehash things they already knew
they’d not seen the paper so I couldn’t make any assumptions about what they knew
The overarching advice I was told was “tell a story”. Now one can take this literally and start saying, “a funny thing happened to me on the way over to the conference,” but the real point is that your presentation itself should be a story in and of itself.

After watching numerous paper and short paper sessions, I can understand why so many people find it frustrating to watch these presentations and why they avoid them in favour of panels, SIGs or interactive sessions. In the hopes that this will improve even one paper presentation next year, here’s some advice for the conference, and for the speakers. (Via OK/Cancel)

CHI 2005 - User Interface Design, Human Computer Interaction (HCI), Ergonomics

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