User Interface Design Patterns: Introduction
In the first place, I have analyzed the design patterns and created the collection for my User Interfaces II course. In 1998-2002, Karri-Pekka Laakso and Asko Saura have made a considerable effort to analyze design examples and clarify the patterns and they relationships with me.
The collection does not primarily consist of GUI designs of common software, but tries to outline the recuring design problems faced when trying to create good design. Our method to produce good design is to use our Goal-Derived Design (GDD) method that is based on simulation of the user’s goals. The pattern collection does not include all the characteristics of good design we know so far, but only the design knowledge that we have found appropriate to describe as design patterns.
An excellent set of examples and analyses ...












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