Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Wednesday, May 25, 2005

Seminar on People, Computers, and Design

The familiar and the useful come from objects we recognize. Their appearances communicate their use and they show the change in their value though patina. Designers and technologists are poised to create a world where computing objects communicate with us in-situ; where we are. We use our looks, feelings, and actions to give the computer the experience it needs to work with us.

Keyboards and mice are useful for writing but will not dominate future computer user interfaces. Computer interactions will be replaced in a large measure by systems that know what we want and require less explicit communication. Sensors are gaining fidelity and ubiquity to record presence and actions; sensors will learn to know our intentions.

As the sophistication of the objects continues to increase we will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. Physical objects will make more sense as we thoroughly integrate understanding of human abilities into the design process. They will make more sense ergonomically, psychologically and pedagogically

This talk will present a framework for developing objects to be aware of physical and user situations. We focus on the use of user models, task models and system models within the system to allow them to adapt to context. We describe a representation of interface choices and tools and their contextual implications. (Via Stanford HCI - MIT Media Lab)

An online talk ...

Keyboard Trash - User Interface Design, Human Computer Interaction (HCI), Ergonomics

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