Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Sunday, May 08, 2005

Windows 95, a study in good design?

We don’t often think of Windows 95 as a shining example of user interface design and usability. It was slow on the hardware of the day, it crashed often, and many of its claimed “innovations” were copied from Apple and others.

All of that said, Windows 95 was a big leap for visual user-interfaces at the time. Even if it didn’t break new ground in design, it was significant if only because it brought many of the visual user-interface design innovations of the previous decade to a massive audience.

I was a huge geek/dork, still in high-school, at the time of Microsoft’s development Windows 95. I was one of thousands who paid $49.95 to order a special preview of Windows 95, which was still code-named “Chicago” at the time. Yes, that’s right, I paid for a beta. I can still remember, it came on 37 floppy disks (seriously). (Via Acts of Volition)

Windows 95 Start Menu - User Interface Design, Human Computer Interaction (HCI), Ergonomics

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