Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Thursday, June 16, 2005

DONTCLICK.IT

What a clever idea. A never click your mouse interface. But what happens when you are trying to select an item out of a list? Will the wrong thing open when you pass over it inadvertedly? ...   continued ...   (Via Bokardo)

No Click Interface - User Interface Design, Human Computer Interaction (HCI), Ergonomics

1 Comments:

Anonymous raoul dobal said...

I wonder why this is so clever. Granted, it is very refreshing, but what is wrong with point and click? The click IMHO is a confirmation that I want to access that link. Also looking at how non-hype-people (many of the elder -generation for instance) still doubleclick any link on a webpage, I would doubt that a change in basic web-behaviour does make sense.

Nevertheless, what this experiment shows is that pointing can convey additional, meaningful information. We implemented a very successfully little feature in the content-editing part of an application. There the mouse-over calls up a preview window. Saves enormous amounts of space and is a feature that has called immediate positive response. Not rocketscience, not bleeding-edge nor fantastic coding, but the mouseover does help to save considerable time (+30 minutes when editing 200 or so entries).

So - the mouseover-information is very useful - even part or the WAG 2x guidelines but I believe that the click is still required.

1:49 AM  

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