Usability Quote of the Day

November 20, 2008

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience. -- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996   (via interaction-design.org)
Provided by FeedInformer

Thursday, June 23, 2005

Lazy, stupid and evil design

A cautionary interview with Jacob Nielsen ...

"Having a coffee and cake with Jakob Nielsen, the web usability expert from Nielsen Norman Group, I asked him what was holding up progress on the web. "Three things, really: I call them lazy, stupid and evil design," he replies.

"Evil design is where they stop you from doing what you are trying to do, like putting an advert over the top of the page. That's the wrong way to do it. Google has made billions by putting the ads where people do want them, rather than where they don't want them."

Evil design is perpetrated by people who are deliberately doing the wrong thing, and this harms everyone. Nielsen cites pop-up windows as an example. Users now expect pop-ups to be unwanted ads, and close them without looking at them. As a result, good designers can no longer use pop-up windows even when they would be a good solution.

"We now have to say: 'Don't put your help text in a pop-up window.' It's ruined it for everybody," he adds."   continued ...   (Via Guardian Unlimited)

Popup - User Interface Design, Human Computer Interaction (HCI), Ergonomics

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