Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes
"I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.
No matter what your design process is during the early phases, most interaction designers and IAs complain that requirements aren’t clear or specific enough. Product managers are anxious to get started and have high hopes—expecting product innovation, timely delivery, and no negative impact on the site. Engineers are frustrated because they are not solicited for input. Finally, to complicate matters, the approval process becomes mired in team dynamics and politics.
The traditional software development “waterfall” process was first described in 1970 in a paper by Winston Royce. He postulated that as the project moved from requirements gathering to implementation, specialized disciplines would create specific deliverables and then pass them off to the next discipline. For example, interface designers would hand off low fidelity schematics to visual designers, who would design the look and feel before delivering to web developers." continued ... (Via Boxes and Arrows)












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