Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Thursday, August 04, 2005

Bad UI in OS X - Spotlight

Some small but annoying bad UI from OS X ...

"In today's post I'm going to show you some UI from Tiger and I'm going to point out all the obvious flaws in its design. These are flaws that if I can spot, any one with some serious training in HCI should be able to see in the first few seconds of looking at it, and one does hope that Apple still employs such people (and that someone actually listens to them!).

First of all it looks like a shining beacon of unified goodness. It could have been a brushed metal monstrosity, but someone put their foot down and said no. My thanks to that person.

Unfortunately they didn't similarly put their foot down on some other more pressing issues. Look at all those blue gradient bars. What do they remind you of? Perhaps a selected item in the iTunes' source list, or an item in the Finder's source list? What's the difference? These items are not selected, someone just thought it would be cool if they had a gradient blue background. Bad UI design point number one, don't make two items visually the same but give them different meanings."   continued ...   (Via ThinkMac)

OS X Bad UI - User Interface Design, Human Computer Interaction (HCI), Ergonomics

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