Usability Quote of the Day

March 22, 2010

I'm an enemy of what I call 'computer theology.' There's a class conflict out there. There's a techno-elite that lives in a different world. -- Walter Mossberg   (via interaction-design.org)

Saturday, August 06, 2005

Balancing fidelity in prototyping

Striking the right balance of prototype detail ...

"Choosing the right level of graphic detail, interactivity, breadth and depth.

Deceived by their ideas of what clients will accept, many web development teams build prototypes that are too costly and doesn't serve the purpose prototypes are supposed to. To exploit the full potential of prototyping, it's critical to choose the appropriate level of fidelity.

Some projects put an undue emphasis on certain aspect of prototypes, such as the graphic design or the implementation of advanced functionalities. Often they don't want to show clients something that appears unfinished. Fact is that prototypes by definition are unfinished, and if you start building prototypes that are highly detailed, things quickly gets overly costly and time consuming."   continued ...   (Via GUUUI)

Low vs. High Fidelity - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Low vs. high fidelity prototype.

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