Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Monday, August 08, 2005

The cathedral and the bazaar of user interface design

A good software UI requires a team approach ...

"As part of the significant cultural differences between software developers and (aesthetic) designers, each culture has very different concepts of things like how groups of people work together, how their work gets specified and reviewed, how decisions are made, and how revisions occur.

In other words, I don't think the software development process itself tends to produce good UI design. Rather, software with good UI design comes out of a kind-of authoritative strategy to produce that through (relatively strictly) managing a larger process of coordination between developers and designers (and others).

Commercial software maybe has better UIs because, within its "cathedral" process, it is probably more often possible for someone in charge to coordinate the positioning of IA / HCI / UE / UI designers as senior to software developers when it comes to making decisions about certain types of design issues. (Obviously, much commerical software also fails to realize good UI design.)"   continued ...   (Via iCite)

Open Source UI - User Interface Design, Human Computer Interaction (HCI), Ergonomics

An Open Source UI.

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