Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Tuesday, August 09, 2005

The Human-World Interface

Unimagined interface designs on the way ...

"People are fantastic synthesizers. We take a bunch of signals from thousands of sensors, probably millions of sensors, vision, sound, touch, taste, smell, gravitational and inertial information, temperature, even humidity and static charge, and build a model of the world in our brains based on it. But that "reality" is only a model. It's as real as things get for us, sure, but there is so much more information in the world waiting to be incorporated into that model. And designers have the opportunity to make the sensors and output devices that help us get at it.

Even more interesting are the novel methods for getting information into people's consciousnesses. Right now, technologies like Google Maps are enabling users to quickly pull up data about geographic and directional information that would be hidden otherwise. But researchers at Japan's NTT Communications Science Labs are working on a prototype control system which could give you direct "nudge" input from a virtual direction database.

The common thread between these devices, and the new products which will dominate in our information saturated world is simple to see, but challenging to implement: Design must be about enabling humans to reach beyond their current senses to build more full, powerful, and meaningful interactions with real world data and objects."   continued ...   (Via IDFuel)

Nudge Interface - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Nudging a human to move.

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