The Human-World Interface
"People are fantastic synthesizers. We take a bunch of signals from thousands of sensors, probably millions of sensors, vision, sound, touch, taste, smell, gravitational and inertial information, temperature, even humidity and static charge, and build a model of the world in our brains based on it. But that "reality" is only a model. It's as real as things get for us, sure, but there is so much more information in the world waiting to be incorporated into that model. And designers have the opportunity to make the sensors and output devices that help us get at it.
Even more interesting are the novel methods for getting information into people's consciousnesses. Right now, technologies like Google Maps are enabling users to quickly pull up data about geographic and directional information that would be hidden otherwise. But researchers at Japan's NTT Communications Science Labs are working on a prototype control system which could give you direct "nudge" input from a virtual direction database.
The common thread between these devices, and the new products which will dominate in our information saturated world is simple to see, but challenging to implement: Design must be about enabling humans to reach beyond their current senses to build more full, powerful, and meaningful interactions with real world data and objects." continued ... (Via IDFuel)

Nudging a human to move.











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