Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Saturday, August 06, 2005

Looking Back on 16 Years of Paper Prototyping

A good overview of paper prototyping and future directions ...

"Despite amazing advances in prototyping technology, paper prototyping is still one of our favorite tools for gaining quick insights on new designs. As we look back at how we've used this technique over the last 16 years, we can see that it has adapted well to the new demands from today's design process.

The Basics of Paper Prototypes Haven't Changed.

In 16 years, building and evaluating paper prototypes hasn't really changed very much. It's still the simplest method we know for getting feedback about a design. All we need to do to learn about a design is to draw the design elements on paper and place them in front of our users, as if they are working on a real screen.

We learned a long time ago the secret to this technique: it's not about 'showing' the interface, it's about 'using' it. You want enough detail in the design for users to complete their tasks. Sometimes, this makes creating the prototype a little burdensome, but the quick ability to change the design outweighs the upfront effort requirements."   continued ...   (Via UIE) (Image copyright Nielsen Norman Group, reproduced by permission).

Paper Prototype - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Sample of Web Page prototype.

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