Usability Quote of the Day

January 8, 2009

A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. -- Antoine De Saint-Exupery   (via interaction-design.org)
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Saturday, August 27, 2005

Why input devices suck

A well written description of the problems with input devices from QWERTY keyboards to speech recognition ...

"What's wrong with QWERTY is more subtle. It was designed for a desk-mounted machine that would be operated two-handed by a typist. Old manual typewriters involved lots of arm-waving and muscle contractions to run the carriage back over, insert paper, remove paper, and so on. It was all good exercise, back in the day. Modern computer keyboards don't. So we sit for long periods in a fixed position while our fingers clatter like crazy and we seize up like rusty pieces of machinery. Worse: because QWERTY takes a while to learn, it has achieved institutional inertia -- it blocks out alternative input methods. And because it's designed for two-handed typing it makes using a mouse, or a PDA, kind of a drag. What are we supposed to do, grow another arm?

Now we get into the horrible alternatives the computer industry has tried to inflict on us ...

First and worst are all the virtual QWERTY layouts. These are what you get when a programmer with no idea about ergonomics and a short deadline tries to come up with a way to let punters get data into a computing device without a physical QWERTY keyboard. You get a picture of a QWERTY keyboard on-screen to peck at with the mouse or a stylus. In extreme cases you get a little laser doohickey the size of a cigarette packet that projects a picture of a QWERTY keyboard onto whatever's in front of it -- a tray table, a sleeping cat, your neighbour's lap -- and monitors where your fingers block the light."   continued ...   (Via Charlie's Diary)

QWERTY Keyboard - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Hook it up to a PDA.

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