Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Monday, September 12, 2005

Time Budgets for Usability Sessions

An argument for staying on target and stop wasting time during Usability Testing ...

"Up to 40% of precious testing time is wasted while users engage in nonessential activities. Far better to focus on watching users perform tasks with the target interface design.

Most design teams spend appallingly little time observing their users' actual behavior. Of course, most companies never perform user testing at all, but even those that do log very few hours of behavioral observation.

The ideal is to designate one day per week -- say, Wednesdays -- as "user day" and bring in four users. New users, of course. It's one of the guidelines for recruiting test users to use fresh users for each test (actually, it's seven guidelines, because the general rule has a few exceptions where it's OK to reuse participants)."   continued ...   (Via Alertbox)

Wasting Time - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Wasting time during Usability Testing.

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