Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Monday, October 03, 2005

Conquering Complexity

An interesting article about the division of labor in the design process ...

"There was a time when problems were easy to solve. Want some food? Make a sharp pointed stick or sharp rock to spear a deer or marmot. Need to get around? Once you figure out how to make a wheel, sticking two of them on a flat bed and calling it a cart isn't too tough. Now, thousands of years after those first design challenges, humans are still making new things, finding new opportunities, and solving new problems. As we have grown more complex in our application of technologies to problems, and we find each new challenge more complicated than the last, how can we ensure that our problem solving strategies are up to the challenge?

How are products designed? In his book "the success of open source", author Steven Weber points out that there are two ways humans know of to solve problems: Engineering, and Evolution. Thinking about how each of these strategies pertains to your own particular design problem can be a big help in formulating a solution."   continued ...   (Via IDFuel)

Car Grill - User Interface Design, Human Computer Interaction (HCI), Ergonomics

How many designers to achieve this design?

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