Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Wednesday, October 19, 2005

Making happy users

Making the right things easy can be seen in good User Interface Design ...

"Make the right thing easy and the wrong thing hard." If designers followed that one clear principle, there'd be a lot more happy users. I'd get a lot more work done instead of struggling with a counterintuitive interface. Writing software would be easier because APIs would simply make sense, with less chance of blowing up at runtime. I could use my car stereo.

That mantra is one I hear every day, from my horse training coach, as the foundation for "natural horsemanship" principles. But I can think of a certain programming language and certain software and hardware vendors that could stand to spend some time hearing my trainer repeat that over and over and over...

Notice that the chart does NOT say, "Make the EASY things easy." It says, "Make the RIGHT things easy." And those things might indeed be quite complex. "I Rule" experiences don't come from doing brainless trivial tasks. (But you can certainly have an "I Suck" experience when trivial tasks are made hard.)"   continued ...   (Via Creating Passionate Users)

Happy Users - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Make the right things easy.

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