Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Saturday, November 19, 2005

Getting Your Design Past the 36th Chamber of Engineers

Getting UI design approved during the development process ...

"A couple of weeks ago, Jared Spool talked about screening for the right participants. One of the responses to the article mentioned that for some of us, the difficulty came even earlier in the process: convincing internal teams that it was beneficial to get any user testing at all. I don’t imagine Robby Slaughter is the only person in this situation, though I hope that by now, it’s become less and less of an issue. I thought it would be interesting to touch on one area of that which is getting your design to remain as intact as possible through the development process.

In software and web development I’ve found the best way to interact with both product managers and engineers has been to speak in their language. That is, integrate the UI process in such a way that the stakeholders can relate it to their own existing processes and documents.

I separate these into three primary deliverables/phases: the requirements, the specifications and the code review. I’m sure others can think of additional ways to effectively communicate their design and ensure its execution. These are the ones I’ve found have worked most consistently across almost any project."   continued ...   (Via OK/Cancel)

Getting a design accepted. - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Getting a design accepted.

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