Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Wednesday, November 30, 2005

How to come up with Breakthrough Ideas

Coming up with the right number of features ...

"Brilliant, wildly creative people can pull breakaway ideas from thin air. The rest of us need tools. EQing is the tool we used to design the Head First series, and we've been using it ever since.

Bert, Eric, and I are all audio freaks -- we lust after the giant mixing boards at live shows, confident (and delusional) that we could do it so much better, if only we could get our hands on those sliders. So, an audio equalizer was a natural metaphor for us, and this is my first attempt to explain how we use the concept of EQing to brainstorm new designs.

37signals, the folks behind the wildly popular Basecamp and Backpack, did that when they tuned the features slider way, way, way down. Their art is in knowing which features to leave out, of course. But turning down the features slider wasn't really their goal. The goal (I think) was User Bliss, an entirely new slider, and one that was partially tied (inversely) to the Num Of Features slider. Turning down the features turned out to be one of the most important ways to achieve User Bliss."   continued ...   (Via Creating Passionate Users)

Featuritis. - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Featuritis.

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