Usability Quote of the Day

January 9, 2009

Usabillity work is _underware_ -- nobody ever sees it. -- Unknown   (via interaction-design.org)
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Monday, December 05, 2005

If It Feels Good: Skateboarding toward the future of digital user interfaces

An interesting perspective on the future of UI ...

"When I’m not busy creating user-interface prototypes, I’m co-director of the local Public Skatepark Action Committee. The two gigs aren’t as dissimilar as you might think; a skatepark, after all, is just a user interface for skateboarders, and one with a lot of design challenges. But instead of dealing with code, I have to think in terms of steel and concrete. On one side you have a myriad of choices from prefab to design-built concrete and steel. On the other side you have vocal “consumers” that will let you know when you get their UI wrong—leaving you with an empty park marked up with free, um, “market research reports” in spray paint.

Anyone using, designing or selling a product with a digital user interface can identify with this scenario. Not that someone will walk into Best Buy and tag “This MP3 Player UI Sucks”—at least not anyone who wants to stay out of jail. But just as new trends in construction have changed skatepark design, so, too, has technological progress enabled us to build better UIs. This is helping us design products—whether it be skateparks or game controllers– that don’t just look good, but feel good, too.

Devices are getting more powerful, and buzzing technologies (like AJAX and many other acronyms I won’t make your eyes glaze over by listing here) are allowing designers to create new possibilities from better-looking designs to rich animation.

These technologies are demand driven, sparked by the trend away from modular solutions–easily configured, pre-produced pieces (whether they be pieces of code or pieces of a ramp)–into more engaging and full experiences. Skateboarders are already onto this trend. There are nearly as many devoted to fighting modular skateparks as there are building them."   continued ...   (Via Gizmodo)

Skate Park Development. - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Skate Park Development.

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