Usability Quote of the Day

February 9, 2012

Most people who encounter computer-based automation at work do not choose the software with which they work, and have comparatively little control over when and how they do what they do. For them, the use of computers can be an oppressive experience, rather than a liberating one. -- Sarah Kuhn, Bringing Design to Software, edited by Terry Winograd, 1996    (via interaction-design.org)

Sunday, December 04, 2005

Just Kiel on what Games Designers are talking about

We can learn a lot of UX strategy from game development ...

"The middle of this webpage (ie, you have to scroll down a little to see what I am talking about), the November blog of Just Kiel, is taken up with a lengthy report back from the Games Design Technology Workshop by participant Kiel M Gilleade of Lancaster University.

Detail is a bit sketchy but it is interesting as a report because of what it indicates took place and because there is too little coverage of games, especially as the elements of fun and emotional engagement so central to games are beginning to be taken seriously by other interaction designers. Talks and speakers are linked from the page.

For instance, David Freeman's presentation: 'This talk was concerned with how emotional experiences are engineered into games, specifically game play. Freeman began with analysing the emotional qualities of a series of images taken from his book "Creating Emotions in Games" and how they can build complex emotional relationships with the player."   continued ...   (Via Usability News)

Creating Emotion. - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Creating Emotion.

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