Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Tuesday, December 20, 2005

The Shock of the New: Designing for the Post-Consumer (Part 2 of 2)

The future role of social practices in design ...

"Last week, as I was chatting enthusiastically about a new style to my (very cool) hairdresser Amanda, she pulled out a Blackberry to retrieve an email from her tattoo artist in New Haven. Somewhat taken aback, I asked her about her new accessory. She wryly answered: “I’m a businesswoman.”

On one level, I’m not surprised that Amanda has a Blackberry. She is successful, and certainly Blackberry functionality is useful for a busy stylist. Dressed in her Tokyo-Goth street-couture, it surprised me that Amanda seemed so much cooler and more interesting than my conception of the typical Blackberry user.

We’re socialized to recognize products as signs of particular character attributes. Cultural critics hypothesize that consumers acquire particular products to project the attributes associated with those products—in this case of the Blackberry, social importance and business cachet. A product like a Blackberry (or a Louis Vuitton bag, or a Hummer, or any number of such markers) signals social status by proxy."   continued ...   (Via frog Design Mind)

Mod gadgit for social recognition. - User Interface Design, Human Computer Interaction (HCI), Ergonomics

Mod gadgit for social recognition.

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