From Information Design to Expereince Design: Smart Artefacts and the Disappearing Computer
"It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and determine our lives. This notion of the “disappearing computer” [5] is one of the starting points that determines our work. Another one is the shift from information worlds to experience worlds. This was a consequence of our work on innovative office environments where we explored the range of social processes that should be supported with information technology and the shift to a new application domain, i.e. games and entertainment in the context of home environments.
The Disappearing Computer - The increasing ubiquity of computers and related devices (e.g., sensors) and their diffusion into our environment requires a rethinking of the complex interplay between technology and humans. The often quoted observation by Mark Weiser, “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it,” [9] set the stage for the vision of an unobtrusive, calm technology. Since then, the effort to make technologies disappear into the background has been an ongoing endeavour involving a series of international initiatives and innovative program. One prominent example is the proactive initiative “The Disappearing Computer” (DC) launched and funded by the “Future and Emerging Technologies” strand of the IST programme of the European Commission (www.disappearing-computer.net)." continued ... (Via uiGarden.net)

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