What Is Wrong With The IPod
"A blog post on the topic of design problems with the IPod has been a long time in coming, and what better time than the new year to air out that dirty laundry! I’ve owned an IPod Photo for 6 months and I’m really starting to get sick of hearing people rave about the “excellence of the click wheel” or the “perfect design” and such nonsense.
Before I start into all the problems I should say that the IPod isn’t that bad. If you want a basic music player with a big hard drive in a slim package, go buy one. However, we are designers, not the common consumer, and I’d like to think that we analyze our products a bit more thoroughly than that. And the IPod really could be designed a lot better.
You also might be wondering what this has to do with mobile communities. Well it is a stretch… but it is about mobile device design, and I will argue that the IPod should be much more social than it currently is. I should warn readers that this is a detailed article about specific design and interaction issues, and it will help to have HCI experience to avoid getting excruciatingly bored." continued ... (Via Mobile Community Design)

iPod











1 Comments:
What a disappointing article. Although it has some valid thoughts on items such as the location of the lock, it hides then in a pointless unjustified rant. It ignores the fact that cases might be a good thing because it gives the opportunity to personalize according to how you use your iPod. It suggests that the clickwheel clicking is flawed from general principles, without any evidence against it from real user testing which I'm sure Apple does. It criticizes technological things like battery life - is it suggesting larger cases to accommodate that? No comment. Worst of all perhaps, it ignores the aesthetic concerns which are critical to a pleasant user experience, and at which the iPod excels. If this is bad design, well, I'll take this bad design anyday.
Post a Comment
<< Home