Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Monday, February 06, 2006

Defining the User Experience

A good atempt at a definition ...

"Back in December I mentioned that I have been writing a chapter for Andrew Sears and Julie Jacko's Human Computer Interaction Handbook. This is a pretty monumental volume and it's an honor to write for it. They gave me a pretty broad mandate for the chapter: they asked me to write about the relationship between HCI and the customer experience. Before I could write that, I decided to unpack what "the customer experience" meant, and the more I thought about it, the more I realized that what I wanted to do was to more precisely define what "user experience" means. Now I know this is folly--as a term in wide use, user experience has about 1000 different definitions--but I wanted to have one of my own, at least for the duration of this chapter. The definition I came up with is that, in a nutshell, the user experience of a product is everything that's not human-computer interaction. It's everything that affects how someone interacts with a tool--whether it's software, hardware, a service, or whatever. To me, this meant that I had to deal with all of the squishy, abstract things that good cognitive psychology and computer science-trained designers like me try not to deal with: business goals, emotions, relationships, branding, etc."   continued ...   (Via Orange Cone)

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