Usability Quote of the Day

May 23, 2012

There's something very odd going on here. If designers made completely unrealistic assumptions about the physical world when designing technology, then we would blame them (and likely sue them) for technical incompetence. Yet when they make grossly unrealistic assumptions about human nature... we don't blame the designers, we blame the unfortunate people who are just trying to do what the design requires. -- Kim Vicente, The Human Factor, p. 45.    (via interaction-design.org)

Friday, March 17, 2006

Driving Creativity Through Rapid Prototyping: Video Games Made in Two Days

About rapid prototyping...

"Long-time ICE Cubes will know that we are big fans of prototyping. Kris Schultz who works for the uber-cool Resource Interactive shared this little bit of information on rapid prototyping for video games. This is what he tells us about the project:

...

I think the constraints are pretty cool and clever. You might recall that Google's Marissa Mayer riffed about the virtues of constraints in a recent BusinessWeek article."   continued ...   (Via Improving Customer Experience)

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