<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-9610573</id><updated>2008-05-10T06:42:28.934-07:00</updated><title type='text'>Usability In The News</title><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/user-interface-design-news.html'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default?start-index=26&amp;max-results=25'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.usernomics.com/news/'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4895</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9610573.post-9129491318691857463</id><published>2008-05-10T06:42:00.000-07:00</published><updated>2008-05-10T06:42:28.976-07:00</updated><title type='text'>BayCHI Monthly Program</title><content type='html'>Tuesday, May 20, 2008: Monthly Program (BayCHI) ...&lt;br /&gt;&lt;br /&gt;"7:30-9:30 pm&lt;br /&gt;Information Visualization for Insight and Communication (Co-Sponsored with Stanford Symbolic Systems)&lt;br /&gt;Ben Shneiderman, University of Maryland HCI Lab&lt;br /&gt;&lt;br /&gt;Information Visualization for Insight and Communication (Co-Sponsored with Stanford Symbolic Systems)&lt;br /&gt;Ben Shneiderman, University of Maryland HCI Lab&lt;br /&gt;&lt;br /&gt;The rise of interactive information visualization tools provides researchers and analysts with remarkable capabilities to support discovery and communication. They begin with an overview, zoom in on areas of interest, filter out unwanted items, and then click for details-on-demand. The growing commercial success stories such as Spotfire, SmartMoney's Map of the Market, and The Hive Group are only the start. Research prototypes for large time series data are being applied to financial, medical, and genomic data. At the same time, data sharing web sites such as ManyEyes or Swivel and journalistic triumphs, such as the excellent interactive presentations of the New York Times, are helping to promote widespread interactive visual literacy.&lt;br /&gt;&lt;br /&gt;This is the first of four lectures in the Stanford Symbolic Systems Distinguished Speaker series, with more lectures on May 21, 22, and 23.&lt;br /&gt;&lt;br /&gt;Ben Shneiderman is a professor in the Department of Computer Science, founding director (1983-2000) of the Human-Computer Interaction Laboratory, and member of the Institute for Advanced Computer Studies at the University of Maryland at College Park.&lt;br /&gt;&lt;br /&gt;He is a fellow of the ACM and received the ACM CHI Lifetime Achievement Award in 2001. His comprehensive text Designing the User Interface: Strategies for Effective Human-Computer Interaction (Addison-Wesley) came out in its 4th edition in April 2004 with Catherine Plaisant as co-author.&lt;br /&gt;&lt;br /&gt;Since 1991, his major focus has been information visualization, beginning with his dynamic queries and starfield display research that led to the development of Spotfire. Dr. Shneiderman developed the treemap concept in 1991 which continues to inspire research and commercial implementations. The University of Maryland’s Treemap 4.0, developed in cooperation with Catherine Plaisant, has been licensed by the HiveGroup and remains available for educational and research purposes. Later information visualization work includes the LifeLines project for exploring a patient history, and its successor project, PatternFinder, which enables search across electronic medical records. Searching for patterns in numerical time series data was enabled by three versions of TimeSearcher, which was applied for stock market, auction, genomic, weather, and other data." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via BayCHI) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/baychi-monthly-program.html' title='BayCHI Monthly Program'/><link rel='related' href='http://www.baychi.org/program/' title='BayCHI Monthly Program'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=9129491318691857463&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/9129491318691857463'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/9129491318691857463'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-1897335708306960917</id><published>2008-05-10T06:37:00.000-07:00</published><updated>2008-05-10T06:37:16.225-07:00</updated><title type='text'>New report analyzes usability of personal navigation devices 45 products tested from 23 brands</title><content type='html'>A usability report of a different type ...&lt;br /&gt;&lt;br /&gt;"Jakajima, an independent provider of business intelligence to the Telecom, IT and Consumer Electronics markets, today has announced the availability of a new report, “usability and performance benchmark for navigation devices”.&lt;br /&gt;&lt;br /&gt;In this unique report, 45 Personal Navigation Devices (PNDs) from 23 manufacturers have been tested to benchmark their usability. Among others, the test protocol includes the number of button pressed before a route calculation starts, the speed of calculation for a destination and the speed of recalculation if a manoeuvre has been missed among others.&lt;br /&gt;&lt;br /&gt;“There was a real lack of this kind of comprehensive benchmark on the market”, said Pieter Hermans, CEO at Jakajima. “Consumer and specialized media are doing testing of PNDs from time to time, but it has never been on such a scale with such precise test protocols.  What is the difference between the usability of PND A and PND B; between brand Y and brand Z is really what this report is all about. We believe the whole navigation industry can benefit from it. Buyers in the retail can better understand what they sell and navigation manufacturers can see where they stand against each competitor and the market as a whole”.&lt;br /&gt;&lt;br /&gt;All PNDs are not made equal&lt;br /&gt;Along the 75 pages of this report, one true fact emerges, not all PNDs are made equal. There are many disparities. Average calculation times are spreading from 3.8 seconds for the fastest device to over 1 minute for the slowest. It is pretty much the same for the recalculation speed when you miss a turn. If you use a Becker Traffic Assist 7927 you have an average recalculation time of 8 seconds, while it is 20 seconds if you have a Medion GoPal P4425. With a 20 seconds re-calculation time, driving at 90km/h, means you will have covered half a kilometre before getting new instructions.&lt;br /&gt;&lt;br /&gt;TomTom and Garmin&lt;br /&gt;This report also highlights significant differences between the two leading PND brands, TomTom and Garmin. TomTom does a good job with its user interface with an average of 4 buttons less – to be pressed to launch a routing - than Garmin. Calculation time is also slightly quicker, around 3 seconds less for TomTom than for Garmin. However, Garmin does a better job for recalculation with 1 second less than TomTom. But many differences are also noticeable one a product basis; for example the Garmin Nuvi 250 and Nuvi 360 are quicker to calculate a route than the TomTom One XL and the TomTom One XL Europe." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via The Location Based Service) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/new-report-analyzes-usability-of.html' title='New report analyzes usability of personal navigation devices 45 products tested from 23 brands'/><link rel='related' href='http://www.lbszone.com/content/view/3333/2/' title='New report analyzes usability of personal navigation devices 45 products tested from 23 brands'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=1897335708306960917&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1897335708306960917'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1897335708306960917'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-9210428276553452642</id><published>2008-05-09T06:39:00.000-07:00</published><updated>2008-05-09T06:39:11.201-07:00</updated><title type='text'>Circular Menus and Usability</title><content type='html'>Circular menus. Ever heard of them? I'm not sure if they have an "official" or "common" name, but this name is pretty descriptive.&lt;br /&gt;&lt;br /&gt; Circular menus are superior in usability to the typical rectangular slide-out menu. Why? Because, ideally, each menu item is the same distance from the initial pointer position as each other item. Look at the iPod buttons, for example. Play/Pause, the most common function, is in the middle, and the other functions are equal distances from there.&lt;br /&gt;&lt;br /&gt;Also check out the SecondLife context "spin menu". The pie pops up surrounding the cursor, and all the available options are an equal twitch away from the center.&lt;br /&gt;&lt;br /&gt;Submenus? Just expand the circle. For example, here's a quick mockup I made converting much of my current FireFox context menu into a pie menu:" &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Tech Knack) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/circular-menu.gif" alt="Circular Menu - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Circular Menu&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/circular-menus-and-usability.html' title='Circular Menus and Usability'/><link rel='related' href='http://techknack.blogspot.com/2008/05/circular-menus-and-usability.html' title='Circular Menus and Usability'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=9210428276553452642&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/9210428276553452642'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/9210428276553452642'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-280803857936387317</id><published>2008-05-09T06:29:00.000-07:00</published><updated>2008-05-09T06:29:18.632-07:00</updated><title type='text'>Luke Wroblewski on Form Design</title><content type='html'>A good audio discussion on forms design ...&lt;br /&gt;&lt;br /&gt;"I recently had the pleasure of talking with Tom Crawford, CEO of VizThink, about my Web Form Design book and its relevance for the visual thinking community.&lt;br /&gt;&lt;br /&gt;Check out the podcast with video on the VizThink site.&lt;br /&gt;Download the audio as an mp3 (21.6 MB)&lt;br /&gt;&lt;br /&gt;In the interview we discuss:&lt;br /&gt;&lt;br /&gt;    * Why web form design is important&lt;br /&gt;    * If form design is everywhere, why are there so many bad forms?&lt;br /&gt;    * What are some of the common mistakes web form designers make?&lt;br /&gt;    * What are the Top 3 tips for improving web forms?&lt;br /&gt;    * Why do good designers create bad forms?&lt;br /&gt;    * What is the disappearing form?&lt;br /&gt;    * How does web form design relate to visual thinking?" &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Functioning Form) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/luke-wroblewski-on-form-design.html' title='Luke Wroblewski on Form Design'/><link rel='related' href='http://www.lukew.com/ff/entry.asp?681' title='Luke Wroblewski on Form Design'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=280803857936387317&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/280803857936387317'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/280803857936387317'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-8127263962383178502</id><published>2008-05-09T06:25:00.000-07:00</published><updated>2008-05-09T06:25:11.800-07:00</updated><title type='text'>Raising the standard of websites worldwide: BSI and Magus launch a new specification</title><content type='html'>New specs for corporate websites ...&lt;br /&gt;&lt;br /&gt;"BSI British Standards and UK web compliance expert Magus, recently launched at Internet World a Publicly Available Specification (PAS) which aims to improve the effectiveness of corporate websites through a new best practice approach to the application and management of website standards. PAS 124: “Defining, implementing and managing website standards” is available for download from today from the link below.&lt;br /&gt;&lt;br /&gt;Simon Lande, CEO of Magus, commented: “As the web continues to develop as a critical business medium, so does the importance of maximising website effectiveness. But our experience shows that businesses are actually reducing the impact and value of their web presence, despite the millions invested each year, because they are not implementing website standards successfully.”&lt;br /&gt;&lt;br /&gt;The specification is organised around the three key processes of effective website management: defining, implementing and managing website standards. The standards definition process is supported by a detailed guide to the categories of website standards that organisations need to consider. The key business benefits for managing websites within the PAS 124 framework include:&lt;br /&gt;&lt;br /&gt;- Brand protection: reinforcement of the brand online by ensuring consistency of brand presentation and messaging; protection of the brand and company reputation by ensuring a consistent, high quality user experience.&lt;br /&gt;- Risk management: minimisation of online risk through compliance with legislative requirements; securing appropriate protection of intellectual property under a defined legal jurisdiction.&lt;br /&gt;- Improved financial return: protection of investment in web-related projects by ensuring quality and performance is maintained; reduction of development and maintenance costs; provision of access to the widest possible market, by ensuring compliance with accessibility guidelines and compatibility with target user platforms; and optimisation for targeted customer acquisition due to the effective localisation of content.&lt;br /&gt;- Improved workflow: reduction of time to market for web projects through streamlined development and maintenance processes; communication and enforcement of best practice across web teams and the organisation as a whole.&lt;br /&gt;- Performance measurement: provision of objective targets against which performance can be tracked and measured." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Usability News) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/raising-standard-of-websites-worldwide.html' title='Raising the standard of websites worldwide: BSI and Magus launch a new specification'/><link rel='related' href='http://www.usabilitynews.com/news/article4704.asp' title='Raising the standard of websites worldwide: BSI and Magus launch a new specification'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=8127263962383178502&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/8127263962383178502'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/8127263962383178502'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-261354924963293447</id><published>2008-05-08T06:03:00.000-07:00</published><updated>2008-05-08T06:03:04.540-07:00</updated><title type='text'>Simplicity in Your Mind</title><content type='html'>There is increasing interest in the simplification of information technology (IT). The IT industry is recognizing the need to simplify software technology as businesses express their increased interest in governing the return on their IT investments. Two goals are surfacing as explicit mandates to which all software vendors are responding:&lt;br /&gt;&lt;br /&gt;    * lowering the skills required of software users&lt;br /&gt;    * increasing their productivity&lt;br /&gt;&lt;br /&gt;Although this simplification mandate is most essential to small- and medium-sized businesses, where people with high-end technical skills may not be affordable, an awareness of the damage complexity inflicts on users is spreading to the enterprise market as well. Commoditization pressures make it necessary for the IT industry to reduce skills requirements as well as service and maintenance costs.&lt;br /&gt;&lt;br /&gt;This article postulates that we cannot address the issue of simplification exclusively by analyzing the physical and computational parameters of technology. Instead, we must understand the goal of simplification in light of the knowledge, tasks, and processing-load demands on its users. We can approach simplicity as an engineering endeavor by controlling the impact on these three usage dimensions.&lt;br /&gt;&lt;br /&gt;Software’s Complexity Complex&lt;br /&gt;&lt;br /&gt;Software, like any other technology, has an intrinsic tendency to become more and more complex. In response to market forces, software developers struggle to differentiate products from those of their competitors by making them more and more functionally sophisticated. This has become a major problem for software vendors.&lt;br /&gt;&lt;br /&gt;What are the dimensions of simplicity in software technology? Can those attributes be engineered? What do we mean by simplifying technology? What is simplicity?&lt;br /&gt;&lt;br /&gt;Technology, unlike science, must be understood in light of its usage elements. To understand technology, we need to understand the individuals who use it. We cannot define complexity in technology solely in terms of objective physical parameters. If we accept the assumption that technology intrinsically involves human endeavor, we must accept the ergonomic, social, and mental agents that both build it and consume it. We must accept that its makers construct the complexity in technology.&lt;br /&gt;&lt;br /&gt;The impact on technology of the physical and biomechanical properties of our bodies is well understood. The physical characteristics and limitations of our bodies constrain the optimization of users’ sitting postures and hand/arm alignment while physically interacting with hardware devices. For the most part, however, when it comes to information technology, complexity is in the mind." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via UXmatters, Lucinio Santos) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/simplicity-in-your-mind.html' title='Simplicity in Your Mind'/><link rel='related' href='http://www.uxmatters.com/MT/archives/000284.php' title='Simplicity in Your Mind'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=261354924963293447&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/261354924963293447'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/261354924963293447'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-1987075563509116231</id><published>2008-05-08T05:58:00.000-07:00</published><updated>2008-05-08T05:58:39.973-07:00</updated><title type='text'>Rubbing as a Zoom Gesture</title><content type='html'>New gestures just around the corner ...&lt;br /&gt;&lt;br /&gt;"At Alex Olwal's web page you can watch video and download a CHI 2008 paper describing research on rubbing as a gesture for zooming.  Rubbing up and to the right zooms in, up and to the left zooms out.&lt;br /&gt;&lt;br /&gt;Their evaluation showed that it was better than other single-finger methods for zooming, though fatigue can be a problem if the screen surface isn't smooth.&lt;br /&gt;&lt;br /&gt;They also tested two variations on combined two-handed tapping and zooming techniques (e.g. one hand points or zooms and the other can tap to select).&lt;br /&gt;&lt;br /&gt;Their focus was on touchscreens that report only a single finger for applications like public kiosks.&lt;br /&gt;&lt;br /&gt;The paper is "Rubbing and Tapping for Precise and Rapid Selection on Touch-Screen Displays" by Alex Olwal, Steven Feiner, and Sanna Heyman." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Touch Usability) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/rubbing-gestures.gif" alt=" Rubbing Gestures - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Rubbing Gestures&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/rubbing-as-zoom-gesture.html' title='Rubbing as a Zoom Gesture'/><link rel='related' href='http://www.touchusability.com/2008/05/rubbing-as-a-zo.html' title='Rubbing as a Zoom Gesture'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=1987075563509116231&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1987075563509116231'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1987075563509116231'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-7105102294934022285</id><published>2008-05-08T05:49:00.000-07:00</published><updated>2008-05-08T05:49:47.601-07:00</updated><title type='text'>Bite-Sized UX Research</title><content type='html'>Best bang for buck with UX research ...&lt;br /&gt;&lt;br /&gt;"It’s not uncommon for projects to lack the time, money, or resources to conduct ideal user research activities. There are many reasons why this occurs:&lt;br /&gt;&lt;br /&gt;    * Sometimes we’re brought onto a project late.&lt;br /&gt;    * Perhaps we’re new to an organization that doesn’t really get UX.&lt;br /&gt;    * Maybe a company is rushing to bring a product to market for some reason—and there are plenty of good and bad reasons this might be so—and there simply isn’t time to “go big”.&lt;br /&gt;    * Perhaps your client or organization is following an Agile development methodology.&lt;br /&gt;&lt;br /&gt;At such times, it can be tempting to just throw up our hands in dismay and do nothing or lament the fact that everything isn’t perfect. But the simple fact is that, as UX professionals, we can always add value, at any stage in a project—even if a project team can’t act on our advice straight away.&lt;br /&gt;Focus on Winning Small Victories Often&lt;br /&gt;&lt;br /&gt;Regardless of the cause for your company’s resource crunch, focus on getting small wins as often as possible throughout your involvement in a project. This is a fairly common piece of advice that crops up time and time again, but it’s very much worth repeating. And it applies just as readily to both situations where time is short and those when there’s just not enough of you to go around.&lt;br /&gt;&lt;br /&gt;This advice is equally valid for UX professionals who find themselves in new positions as the sole user experience person. It’s common for new hires to ask: “How do I sell the benefits of UX?” The answer is generally something along the lines of: “Focus on small wins.” In other words, don’t waste your energy putting together a series of case studies on how other people have created value at other organizations. Instead, do something positive and tangible—however small—and it’ll carry a lot more weight.&lt;br /&gt;Go for Impact&lt;br /&gt;&lt;br /&gt;Concentrate on getting bang for your buck. Depending on your circumstances, you may not get many opportunities to demonstrate the value of UX, and when time is short, there can be a tendency to just do something—anything. It’s an urge you should try to resist. If you want to have a greater impact, ask your project team—the project manager, the development team, and the business stakeholders—a few pointed questions before you get started:&lt;br /&gt;&lt;br /&gt;    * What are the critical features of the Web site or application?&lt;br /&gt;    * What features would be hardest for the developers to change once they’ve developed them?&lt;br /&gt;    * What are the areas of greatest ambiguity in terms of user requirements, audience groups, or competitive offerings?&lt;br /&gt;&lt;br /&gt;And then ask a few more questions:&lt;br /&gt;&lt;br /&gt;    * How can I best document my user research findings, so the project team can used them?&lt;br /&gt;    * Do we have time for iterations? And if so, how many?&lt;br /&gt;&lt;br /&gt;With this information, you can start planning some activities that focus on the most important elements of the project—the critical features for success; the features that are hardest to change; or the gray areas of the project—and deliver some real value.&lt;br /&gt;&lt;br /&gt;It’s all very well to say “do something small,” but what, exactly, can you do?" &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via UXmatters) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/bite-sized-ux-research.html' title='Bite-Sized UX Research'/><link rel='related' href='http://www.uxmatters.com/MT/archives/000287.php' title='Bite-Sized UX Research'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=7105102294934022285&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7105102294934022285'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7105102294934022285'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-8765541183940457065</id><published>2008-05-07T06:42:00.000-07:00</published><updated>2008-05-07T06:42:36.940-07:00</updated><title type='text'>How Little Do Users Read?</title><content type='html'>Webpage readers read very little ...    &lt;br /&gt;&lt;br /&gt;"Summary:&lt;br /&gt;    On the average Web page, users have time to read at most 28% of the words during an average visit; 20% is more likely. &lt;br /&gt;&lt;br /&gt;We've known since our first studies of how users read on the Web that they typically don't read very much. Scanning text is an extremely common behavior for higher-literacy users; our recent eyetracking studies further validate this finding.&lt;br /&gt;&lt;br /&gt;The only thing we've been missing is a mathematical formula to quantify exactly how much (or how little) people read online. Now, thanks to new data, we have this as well.&lt;br /&gt;The Research Study&lt;br /&gt;For full details, see the following academic paper:&lt;br /&gt;&lt;br /&gt;    Harald Weinreich, Hartmut Obendorf, Eelco Herder, and Matthias Mayer: "Not Quite the Average: An Empirical Study of Web Use," in the ACM Transactions on the Web, vol. 2, no. 1 (February 2008), article #5. &lt;br /&gt;&lt;br /&gt;In the study, the authors instrumented 25 users' browsers and recorded extended information about everything they did as they went about their normal Web activities. What's important about this study is that it was completely naturalistic: the users didn't have to do anything special.&lt;br /&gt;&lt;br /&gt;One downside of the study is that the users had above-average intelligence, with several being university employees. This might not be a problem in the long run, however. If, for example, we compare data we collected in 2008 for our Fundamental Guidelines for Web Usability seminar with a similar study we ran in 2004, we find that 2008's average behavior is close to that of 2004's higher-end users. Thus, even though Weinreich et al.'s data represents high-end users, it's likely to be fairly representative of broader user behavior in the future. In fact, the authors collected their data in 2005, so the recorded behaviors might already be fairly common.&lt;br /&gt;&lt;br /&gt;In any case, the research yielded several interesting findings, and the full paper is well worth reading.&lt;br /&gt;&lt;br /&gt;Among other things, the authors found that the Back button is now only the 3rd most-used feature on the Web. Clicking hypertext links remains the most-used feature, but clicking buttons (on the page) has now overtaken Back to become the second-most used feature. The reason for this change is the increased prevalence of applications and feature-rich Web pages that require users to click page buttons to access their functionality.&lt;br /&gt;&lt;br /&gt;Of course, Back is still the user's lifeline and is so frequently used that supporting it remains a strong usability guideline.&lt;br /&gt;Real-Life Reading Behavior&lt;br /&gt;Harald Weinreich graciously provided me with the dataset detailing 59,573 page views.&lt;br /&gt;&lt;br /&gt;From this data, I removed the following records:&lt;br /&gt;&lt;br /&gt;    * 10,163 page views (17%) that lasted less than 4 seconds. In such brief "visits," users clearly bounced right out without truly "using" the page.&lt;br /&gt;    * 2,615 page views (4%) that lasted more than 10 minutes. In these cases, users almost certainly left the browser open while doing something else.&lt;br /&gt;    * 1,558 page views (3%) with fewer than 20 words on them. Such pages are probably server errors or disrupted downloads. &lt;br /&gt;&lt;br /&gt;After cleaning the dataset, I was left with 45,237 page views for my analysis." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Jakob Nielsen's Alertbox) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/how-little-do-users-read.html' title='How Little Do Users Read?'/><link rel='related' href='http://www.useit.com/alertbox/percent-text-read.html' title='How Little Do Users Read?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=8765541183940457065&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/8765541183940457065'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/8765541183940457065'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-7017591034053933904</id><published>2008-05-07T06:38:00.000-07:00</published><updated>2008-05-07T06:38:48.329-07:00</updated><title type='text'>How Nokia Users Drive Innovation</title><content type='html'>The site generates more than 1 million page views and about 200,000 downloads a month, according to Nokia. Thousands of users contribute comments. "We are having the positive problem of how to manage all the feedback," says Tommi Vilkamo, manager of Beta Labs, who also writes a blog in which he responds to reader comments.&lt;br /&gt;&lt;br /&gt;Vilkamo's plan is to turn blogging responsibility over to software developers, so they have direct contact with customers. "Before, there were too many middlemen between developers and users," he says.&lt;br /&gt;&lt;br /&gt;For Nokia, the benefit of free applications such as Sports Tracker is getting owners to take fuller advantage of the computing power of their handsets. Judging from the number of people who not only downloaded the program, but also uploaded routes and photos onto a sharing site, the strategy is a success.&lt;br /&gt;Mapping Your Photo Diary&lt;br /&gt;&lt;br /&gt;By monitoring the sharing site, Nokia developers have also been able to see how customers are actually using the software. One surprise is that some people used it just to record how they spent the day bumming around town, or skateboarding in the neighborhood. Recently, one user who identified himself as Ferdinandt shared live data of himself apparently traveling by boat off the coast of the Netherlands.&lt;br /&gt;&lt;br /&gt;People are also taking advantage of the fact that the software records location information when users snap a photo with the handset camera. Users upload maps embedded with photos they took along their route to a sharing site Nokia established for the purpose, creating a multimedia diary of their day's voyage.&lt;br /&gt;&lt;br /&gt;As a result, Nokia developers are realizing that aiming the application at amateur athletes was too narrow. They are thinking of rebranding the application as a kind of life-tracker. Based on the response to the software on Beta Labs, that may well help drive users to Nokia's Ovi Web portal (also in beta testing), which is the basis of Nokia's attempt to carve out a big piece of the evolving, mobile Internet. "It shows people they can do much more (with their handsets) than just make phone calls," says researcher Kaasinen." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Business Week) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/nokia-concept-phone.gif" alt="Nokia Concept Phone - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt;Nokia Concept Phone &lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/how-nokia-users-drive-innovation.html' title='How Nokia Users Drive Innovation'/><link rel='related' href='http://www.businessweek.com/globalbiz/content/apr2008/gb20080430_764271_page_2.htm' title='How Nokia Users Drive Innovation'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=7017591034053933904&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7017591034053933904'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7017591034053933904'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-3993540181385029862</id><published>2008-05-07T06:26:00.000-07:00</published><updated>2008-05-07T06:26:34.157-07:00</updated><title type='text'>10 Tips to Increase Intranet Use</title><content type='html'>Making an intranet usable ...&lt;br /&gt;&lt;br /&gt;"In addition to simply providing access to documents and procedural information, an intranet has the potential to unify a corporate culture, emphasize core company values, and develop a sense of community among employees. Unfortunately, some intranets have simply grown organically as a collection of disjointed web sites or departments and are only used as document repositories for the different groups. The value of the disjointed experience to users of the site is limited. As a result, fewer and fewer employees use the intranet and fall back on other modes of obtaining what they need to do their job.&lt;br /&gt;&lt;br /&gt;Companies that are looking to fix this situation and improve their intranet face a fundamental problem – employees just aren’t use to going to the intranet. Even if the content is improved, usability is updated, and the intranet offers more value overall, if employees don’t visit the site, it’s like a tree falling in the woods. Our experience with a number of intranet re-design projects has revealed a set of best practices or features that drive interest and repeat visitors to the site. These best practices include a set of considerations for site navigation, features, functionality, content and style. Many of the features are appropriate for an intranet home page, but they can also be interspersed throughout the site. The key is to apply the strategies and variations that work best within the context of the site.&lt;br /&gt;&lt;br /&gt;It’s Not All About the Firm&lt;br /&gt;Employees have interests outside the company and want to feel connected with what’s going on in the community around them. If you don’t provide content that interests them on the intranet site, they will go elsewhere for it. Enable employees to stay up-to-date with their interests by incorporating regional news, stock tickers, sports scores and other news right on the intranet. Even silly features like quotes or photos of the day provide a quick diversion of interest and a draw to come back. Bulletin boards for employees to offer items for sale or trade are also popular.&lt;br /&gt;&lt;br /&gt;Make the Mundane Great&lt;br /&gt;There are basic tools that employees need all the time – conference room locators, people finders, printers, cafeteria menus, etc. If it is difficult to use the essential tools, employees are unlikely to give other features of the site a chance. Focus on the usability and experience of these tools. If they work great, employees will appreciate them and be forgiving with other sections of the site that may still be a work in progress.&lt;br /&gt;&lt;br /&gt;Design It!&lt;br /&gt;Looks are important. The visual design of an intranet should not interfere with the usability of the site and findability of content, but just because it’s an intranet doesn’t mean it has to be bland. In fact, during interviews with employees about out-dated intranet designs, they will often say that the design reflects poorly on the company as a whole. In addition, an out-of-date design gives a connotation that the content in the site is out of date as well. Evaluate several options for visual design, imagery and style for the site, hire designers if necessary, and re-evaluate the look on a regular basis.&lt;br /&gt;&lt;br /&gt;Let Them Interact &amp; Contribute&lt;br /&gt;People find user-generated content valuable. On consumer sites for example, user ratings and reviews are often ranked as among the most valuable features. Similarly, on intranet sites, employees are interested in hearing about the opinions or experience of others. For example, how have others used a particular set of sales materials? Or, what kind of problems do customers run into during implementation? Even if a robust discussion option isn’t feasible, simple polls or quizzes are engaging and drive repeat visits. People want to see if their answer is the same as everyone else!&lt;br /&gt;&lt;br /&gt;Offer An Easy Way Back&lt;br /&gt;Employees may be wary of IT policies that dictate what their browser home page should be. In absence of such a policy, it is likely that browser home pages will vary widely. To remind employees that they can switch, provide an explicit link on the intranet that allows visitors to make the intranet their default browser page. Minimally, provide a link that allows employees to quickly bookmark the site for easy access.&lt;br /&gt;&lt;br /&gt;Don’t Be Scared of Video&lt;br /&gt;In today’s TV culture, people are used to watching video rather than reading. Leverage the inclination for this type of content by providing key messages using video or other dynamic multimedia. Keep bandwidth considerations in mind, however, so as not to overload the technical infrastructure. For bandwidth intensive content such as video, the best practice is to offer the content on-demand, requiring the user to press play to start the video if they are interested." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via TMCnet, Michael Hawley) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/10-tips-to-increase-intranet-use.html' title='10 Tips to Increase Intranet Use'/><link rel='related' href='http://internetcommunications.tmcnet.com/topics/broadband-mobile/articles/27039-10-tips-increase-intranet-use.htm' title='10 Tips to Increase Intranet Use'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=3993540181385029862&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3993540181385029862'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3993540181385029862'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-4221305665902576501</id><published>2008-05-06T04:56:00.000-07:00</published><updated>2008-05-06T04:56:37.971-07:00</updated><title type='text'>The five tools of the professional software designer</title><content type='html'>A baseball analogy for designing software ...&lt;br /&gt;&lt;br /&gt;"Any designer worth their salt knows that borrowing shamelessly or outright stealing are often touted as key skills. In the spirit of that concept (without outright endorsement) I'm going to apply that type of thinking to a post one of peers created recently. Which relates some of which we know about baseball and assessing skills to concepts around software architecture.&lt;br /&gt;&lt;br /&gt;You can read this great post here and I'll pull Larry's concepts on baseball which are great guidance for anyone. (Well done Larry!).&lt;br /&gt;&lt;br /&gt;From Larry's blog:&lt;br /&gt;&lt;br /&gt;    This series was inspired by the book Management by Baseball.&lt;br /&gt;&lt;br /&gt;    In baseball scouting one of the biggest compliments that a player can receive is to be called a "5 tool player".  This is a reference to the skills that make up a good, all around baseball player:&lt;br /&gt;&lt;br /&gt;       1. Hitting for power: When at the plate the player can hit the ball with a lot of power, home runs and doubles are very common.  Runs Batted In (RBI) and Total Bases (TB) are common stats to measure the power that a player shows.&lt;br /&gt;&lt;br /&gt;       2. Hitting for average: Hitting for power is only one dimension of the performance at the plate (sometimes a player that hits for power will strike out a lot).  When a player hits for average, that means that they reach base more often when they have a plate appearance.  Batting Average (BA) and On Base Percentage (OBP) are common stats to measure how well the player does in this skill.&lt;br /&gt;&lt;br /&gt;       3. Base running skills: How well does the player handle himself when they reach base.  The obvious thought is how fast the player is in running between bases, but many of the best base runners are not the fastest, they are smart about the leads they take and are effective at breaking up a double play.  Stolen Bases (SB) is the most common stat for this skill.&lt;br /&gt;&lt;br /&gt;       4. Fielding: Good fielding is essential for a team to succeed.  Sometimes players can be great at the plate, but will be called a "defensive liability" meaning their fielding is sub-par.  Fielding Percentage and errors are 2 stats to measure this tool.&lt;br /&gt;&lt;br /&gt;       5. Throwing: how well does the player execute throws once they have fielded the ball.  Double plays turned (for infielders) and Assists (for outfielders) are stats for this skill.&lt;br /&gt;&lt;br /&gt;So...how can we apply this to the 'design' process of software or experiences? Here are the skills I think are important. Everyone can practice these skills but professional designers have had some kind of formal grounding or education and experience in these areas. I've got four. What do you think?" &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Design Thinking Digest, Larry's Blog) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/five-tools-of-professional-software.html' title='The five tools of the professional software designer'/><link rel='related' href='http://chrisbernard.blogs.com/design_thinking_digest/2008/05/the-five-tools.html' title='The five tools of the professional software designer'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=4221305665902576501&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4221305665902576501'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4221305665902576501'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-2173710787062224268</id><published>2008-05-06T04:51:00.000-07:00</published><updated>2008-05-06T04:51:12.519-07:00</updated><title type='text'>New Usability Guide: Time to tune up your Website?</title><content type='html'>Download paper on website usability ...&lt;br /&gt;&lt;br /&gt;"This week digital marketing consultancy, Coast Digital, published a new 24-page guide on the subject of usability. The guide is designed to help businesses unlock their website’s commercial potential by resolving usability issues.&lt;br /&gt;&lt;br /&gt;As increasing volumes of business move online there’s never been a better time to ensure your website is in good shape. Establishing good usability is a key success factor; it’s essential for achieving sales; conversions and positive branding; and represents a huge commercial opportunity.&lt;br /&gt;&lt;br /&gt;Time to Tune Up your Website? offers advice to make websites work more efficiently and effectively. Packed with essential do’s and don’ts and guidance on selecting the right type of usability analysis, the publication also includes advice on how to drive up revenues without spending more on advertising.&lt;br /&gt;&lt;br /&gt;Robin Moore, usability consultant at Coast Digital comments: “The internet is a highly competitive space. If you’re seeking to optimise website performance, usability should be a key consideration. Our guide will help businesses to understand its potential and assess the issues for themselves." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Usability News) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/new-usability-guide-time-to-tune-up.html' title='New Usability Guide: Time to tune up your Website?'/><link rel='related' href='http://www.usabilitynews.com/news/article4688.asp' title='New Usability Guide: Time to tune up your Website?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=2173710787062224268&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2173710787062224268'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2173710787062224268'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-1393788377683340885</id><published>2008-05-06T04:47:00.000-07:00</published><updated>2008-05-06T04:47:19.077-07:00</updated><title type='text'>Joshua Porter on simplicity as a design goal</title><content type='html'>In case you missed this one ...&lt;br /&gt;&lt;br /&gt;"Joshua Porter, a user interface designer, wonders whether simplicity is a bad design goal, and expresses his ideas in a thoughtful post.&lt;br /&gt;&lt;br /&gt;    Most designers place simplicity above all else. We value simple things because they do all the things we need easily and none of the things we don’t. Simplicity is harmonious. Even Leonardo Da Vinci said “simplicity is the ultimate sophistication.” This is one of my favorite quotes, and it plays on the idea that being simple isn’t banal, it’s elegant.&lt;br /&gt;&lt;br /&gt;    Don Norman recently ignited a discussion about simplicity in his piece Simplicity is Highly Overrated. He observes that although designers treat simplicity as the ultimate goal, many consumers, when faced with a purchase decision, choose complexity instead. He uses examples from shopping in South Korea: people there choose complex, feature-laden electronics and SUVs over simpler ones. Norman says that people choose complexity because they assume a complex product is more capable.&lt;br /&gt;&lt;br /&gt;Porter rethinks the discussion as not one about simplicity but as one about the psychology of trade-offs:&lt;br /&gt;&lt;br /&gt;    Users face a trade-off when they must make a choice between a simple product or a complex product with more features. If they choose the product with fewer features and eventually need some functionality that is missing, they’ve made a bad choice. However, when users choose the complex product with more features, they don’t have to make this trade-off. The complex product is more likely to have the feature users may need in the future.&lt;br /&gt;&lt;br /&gt;    People are reluctant to make trade-offs because they can’t predict what functionality they will need in the future. Choosing a product with fewer features is a trade-off that could hurt them down the line. When users don’t understand the advantages of each feature, such as when a user is buying her first digital camera, they are much more likely to avoid making a trade-off by choosing the feature-laden product.&lt;br /&gt;&lt;br /&gt;    When users choose a feature-laden product, they may not be exhibiting a desire for complexity. Instead, users are anxious about predicting their future needs. The black/white distinction of “choosing complexity over simplicity” seems too blunt an instrument to describe the behavior we see from users. Schwartz’ theory suggests that people in this type of situation don’t know enough about the features of a product or their own needs. The result is that users avoid making a trade-off by choosing the one that looks like it has more features." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Putting people first, UIE) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/joshua-porter-on-simplicity-as-design.html' title='Joshua Porter on simplicity as a design goal'/><link rel='related' href='http://www.experientia.com/blog/joshua-porter-on-simplicity-as-a-design-goal/' title='Joshua Porter on simplicity as a design goal'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=1393788377683340885&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1393788377683340885'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1393788377683340885'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-3807235575562214061</id><published>2008-05-05T06:00:00.000-07:00</published><updated>2008-05-05T06:00:12.972-07:00</updated><title type='text'>Whole-Body Gaming</title><content type='html'>New software makes it easier to build games controlled by a user's body position ...&lt;br /&gt;&lt;br /&gt;"The massive success of the Nintendo Wii proved the appeal of motion-controlled gaming. Now Softkinetic, a company based in Belgium, is working to let video-game players use a wider range of more-natural movements to control the on-screen action. Softkinetic's software is meant to work with depth-sensing cameras, which can be used to determine a player's body position and motions. "You don't need a controller in your hand," says CEO Michel Tombroff. "You don't need to wear a special outfit. You just come in front of the camera in your living room, and you start playing by moving your entire body."&lt;br /&gt;&lt;br /&gt;Attempts to commercialize gestural interfaces date back to at least the late 1980s and the Power Glove, an accessory for the original Nintendo Entertainment System. Many such systems, however, have been defeated by the need for awkward, bulky accessories; others just didn't work that well.&lt;br /&gt;&lt;br /&gt;The Wii controller was the field's first success. But the motions it requires can sometimes feel stiff and unnatural, and it's sensitive only to gestures made by the hand in which it's held. Depth-sensing cameras, on the other hand, can pick up gestures made by a variety of body parts, Tombroff says. They can also be tuned to pick up motions more precisely. Designing programs that work with the cameras, however, is difficult: translating depth measurements into a map of a human figure, and determining what motions that figure is making, are computationally daunting tasks. This is where Softkinetic comes in.&lt;br /&gt;&lt;br /&gt;Softkinetic's technology started out as research at the University of Brussels, in Belgium, aimed at exploring the user interfaces made possible by stereoscopic cameras, which sense depth by using two input sources, in much the way that the human brain perceives depth by comparing data from two eyes. The group created Softkinetic in mid-2007 and has adapted its research to work with newer depth-sensing cameras as well. Tombroff explains that the newer cameras have better commercial prospects because they've done away with the need for two input sources. As a consequence, they're smaller, with cheaper parts, and easier to incorporate into existing devices such as laptops." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Technology Review) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/solid-motion.gif" alt="Solid Motion - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt;Solid Motion &lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/whole-body-gaming.html' title='Whole-Body Gaming'/><link rel='related' href='http://www.technologyreview.com/Infotech/20717/?a=f' title='Whole-Body Gaming'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=3807235575562214061&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3807235575562214061'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3807235575562214061'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-319254887720427091</id><published>2008-05-05T05:52:00.000-07:00</published><updated>2008-05-05T05:52:33.102-07:00</updated><title type='text'>Simplicity: Functionally and Visually</title><content type='html'>Reducing buttons does not make product easier to use ...&lt;br /&gt;&lt;br /&gt;"Simplicity is something to strive for apparently. Muji does it. Philips does it. Paris does it. It just might become the 'user-friendliness' of this decennium: an appealing, but somewhat vague notion of 'goodness' in interaction. We all agree: it should be there, but no-one is exactly sure what it is. Or is really sure, but everyone else disagrees. To some it means getting what you need, to others it means leaving out the frills.&lt;br /&gt;&lt;br /&gt;So, time for some clarification. Or perhaps we should say diversification. In 'Simplicity, the Ultimate Sophistication' Joshua Porter brings a number of authors (gurus, blog-heads and indeed some actual designers) to the stage to speak their minds on simplicity, such as Don Norman, Mark Hurst, Scott Berkum and John Maeda. Porter himself adds some flavor to the subject by bringing out Barry Schwartz' paradox of choice and applying it to product design:&lt;br /&gt;&lt;br /&gt;    Users face a trade-off when they must make a choice between a simple product or a complex product with more features. If they choose the product with fewer features and eventually need some functionality that is missing, they've made a bad choice. However, when users choose the complex product with more features, they don't have to make this trade-off. The complex product is more likely to have the feature users may need in the future.&lt;br /&gt;&lt;br /&gt;I usually call that the 'I-don't-know-what-that-feature-is-exactly-but-I-might-need-it-someday'-syndrome. Another worthwhile observation about simplicity can be found at GUUI.com, where Henrik Olsen points out the difference between avoiding visual complexity and providing true simplicity:&lt;br /&gt;&lt;br /&gt;    Usability is based on principles such as "Less is more" and "Keep it simple, stupid". But there is more to simplicity than meets the eye. By reducing visual complexity at the cost of structural simplicity, you will give your users a hard time understanding and navigating the content of a web site.&lt;br /&gt;&lt;br /&gt;In other words: reducing the amount of buttons and adding a deep menu structure does not necessarily make a product easier to use. See also earlier uselog posts on expected usability. Meanwhile PresentationZen reviews John Maeda's book 'The Laws of Simplicity', and illustrates it (how appropriate) with some appealing visuals." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via the product usability weblog) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/simplicity_soaphia.gif" alt="Apple vs. Dell - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Apple vs. Dell&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/simplicity-functionally-and-visually.html' title='Simplicity: Functionally and Visually'/><link rel='related' href='http://www.uselog.com/2008/05/simplicity-functionally-and-visually.html' title='Simplicity: Functionally and Visually'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=319254887720427091&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/319254887720427091'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/319254887720427091'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-4429898874068955530</id><published>2008-05-05T05:46:00.000-07:00</published><updated>2008-05-05T05:46:09.904-07:00</updated><title type='text'>User Interface Implementations of Faceted Browsing</title><content type='html'>Applying filters with enhanced asynchronous interactions of Ajax and Flash ...&lt;br /&gt;&lt;br /&gt;"Just as it is important to choose the proper knife when slicing-n-dicing vegetables, it is critical to prescribe a suitable user interface to support faceted filtering. Faceted filtering allows you to narrow down a large list of objects to a manageable size by applying flexible combinations of attribute filters in any order. Rather than forcing you down fixed paths within a website’s information architecture, faceted filtering allows you to multi-dimensionally slice-n-dice the information in a manner that best accommodates your specific needs. A user interface that optimally supports faceted filtering must expose its robust functionality in a way that expresses affordances, controls complexity, and follows existing standards that have been pre-established across the web.&lt;br /&gt;&lt;br /&gt;You Know What You Want&lt;br /&gt;&lt;br /&gt;Traditional static information architecture (IA) makes up most of the fundamental structure of the web. Information architects responsible for individual websites supposedly reconciled user tasks with their respective information space (document and object relationships) to define how web pages should link to one another. This process presumes that users can be accurately represented as a single group and that the acting information architect optimally mapped the collective group’s needs to the information space to best prescribe the static information architecture. As anyone who has chosen to use a website’s search rather than browsing across its information architecture can tell you, this process is not always successful.&lt;br /&gt;&lt;br /&gt;Along came faceted filtering to the rescue. If we define groups of adjectives (facets) that describe objects and allow users to filter with them, we could empower users to manipulate the information space themselves rather than oppressively imposing a fixed structure upon them. Users could flexibly select values across all facets, in any order, to view only those objects that could be described as such.&lt;br /&gt;&lt;br /&gt;A few facet fundamentals to get us grounded. First, there are facets and facet values. A group of facet values make up a facet. For example, a facet could be color with facet values of red, white, and blue. When filtering, there are usually multiple facets each with multiple values. Balancing the user needs with the potential complexity of inter-facet and intra-facet selection is important in controlling the user interface complexity&lt;br /&gt;Filtering Sequence&lt;br /&gt;&lt;br /&gt;There are two primary methods for applying faceted filters:&lt;br /&gt;&lt;br /&gt;    * En masse—traditional form submission where multiple criteria are submitted at once&lt;br /&gt;    * On selection—Ajax-like technique where filtering criteria are submitted individually, sequentially upon each selection&lt;br /&gt;&lt;br /&gt;Traditional object filtering has been done with full form submission—choose your criteria by filling out a form and submit. Yahoo’s stock screener is an example. The main drawback is you often end up with “No results found” and you are unsure which criteria or combination of criteria resulted in the null set.&lt;br /&gt;&lt;br /&gt;More recently, with the advent of enhanced asynchronous interactions of Ajax and Flash, you can apply filter criteria individually and see how the resulting list updates. By doing so, you can progressively see the cause and effect of applying individual filters. This is more usable because it abets your browsing behavior by allowing you to actively whittle down your information space and process information along the way. It also opens up the possibility to use links instead of traditional form elements for filter selection. The functionality that progressive filtering affords is best exposed with a well planned UI." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Digital Web Magazine) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/user-interface-implementations-of.html' title='User Interface Implementations of Faceted Browsing'/><link rel='related' href='http://www.digital-web.com/articles/user_interface_implementations_of_faceted_browsing/' title='User Interface Implementations of Faceted Browsing'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=4429898874068955530&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4429898874068955530'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4429898874068955530'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-4689354330351377412</id><published>2008-05-04T05:28:00.000-07:00</published><updated>2008-05-04T05:28:20.838-07:00</updated><title type='text'>Bella Reporting Standards</title><content type='html'>More on graphic representation of data ...&lt;br /&gt;&lt;br /&gt;"The day before yesterday Rolf and I raged again. We took apart annual reports of large corporate &lt;br /&gt;groups. We made fun of tachometers. We showed how charts lie. We established rules. We defined standards. Some of the rules are in the example. Time runs from left to right. Only structure is shown top-down. We don’t use funny patterns. We label directly. We never label twice. We avoid legends and scales.&lt;br /&gt;&lt;br /&gt;Charts show profits (Gewinne) of TUI AG, a major German company for tourism (Touristik, red), shipping (Schifffahrt, blue), and logistics." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Bella consults) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/reporting-standards.gif" alt="Reporting Standards - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt;Reporting Standards&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/bella-reporting-standards.html' title='Bella Reporting Standards'/><link rel='related' href='http://www.bella-consults.com/reporting-standards' title='Bella Reporting Standards'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=4689354330351377412&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4689354330351377412'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4689354330351377412'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-1226948839426937037</id><published>2008-05-04T05:18:00.000-07:00</published><updated>2008-05-04T05:18:54.987-07:00</updated><title type='text'>Checkboxes, Radio Buttons, and Drop Downs</title><content type='html'>Reviewing when to use checkboxes, radio buttons, and drop downs ...&lt;br /&gt;&lt;br /&gt;"Incorrect usage of checkboxes, radio buttons, and drop downs is one of the most common mistakes I come across. They each have their advantages and disadvantages, and their usage should generally be governed by a few simple guidelines.&lt;br /&gt;&lt;br /&gt;Checkboxes&lt;br /&gt;&lt;br /&gt;Anytime you have 2 options where one selection implies that the other is not selected, a checkbox should be your first choice in order to consolidate and simplify. For instance, radio buttons with "Yes" and "No" as options are generally redundant and a waste of space when it can be replaced by a simple statement accompanied by a checkbox." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via YourTotalSite) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/checkbox.gif" alt="Checkboxes - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Checkboxes&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/checkboxes-radio-buttons-and-drop-downs.html' title='Checkboxes, Radio Buttons, and Drop Downs'/><link rel='related' href='http://www.yourtotalsite.com/archives/usability/checkboxes_radio_buttons/Default.aspx' title='Checkboxes, Radio Buttons, and Drop Downs'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=1226948839426937037&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1226948839426937037'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/1226948839426937037'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-2890507625171736891</id><published>2008-05-04T05:10:00.000-07:00</published><updated>2008-05-04T05:10:46.919-07:00</updated><title type='text'>CHI 2008: a selection on product design</title><content type='html'>Several summaries by category from CHI 2008 ...&lt;br /&gt;&lt;br /&gt;"Here is my selection on product design related papers presented at CHI 2008.&lt;br /&gt;&lt;br /&gt;Case study: using online communities to drive commercial product development&lt;br /&gt;Authors: Sheena Lewis (IBM)&lt;br /&gt;&lt;br /&gt;Abstract: This paper demonstrates how human computer interaction (HCI) practitioners utilize an online community to drive commercial product innovation, definition, and development. Upper management’s increased interest in user feedback suggests that this development strategy promotes the case for stronger human-centered design processes to be included in corporate strategic planning.&lt;br /&gt;&lt;br /&gt;Future Craft: how digital media is transforming product design&lt;br /&gt;&lt;br /&gt;Authors: Leonardo Bonanni, Amanda Parkes, Hiroshi Ishii (MIT Media Lab)&lt;br /&gt;Abstract: The open and collective traditions of the interaction community have created new opportunities for product designers to engage in the social issues around industrial production. This paper introduces Future Craft, a design methodology which applies emerging digital tools and processes to product design toward new objects that are socially and environmentally sustainable. We present the results of teaching the Future Craft curriculum at the MIT Media Lab including principal themes of public, local and personal design, resources, assignments and student work. Novel ethnographic methods are discussed with relevance to informing the design of physical products. We aim to create a dialogue around these themes for the product design and HCI communities.&lt;br /&gt;&lt;br /&gt;“If you build it, they will come … if they can”: pitfalls of releasing the same product globally&lt;br /&gt;&lt;br /&gt;Authors: Ann Hsieh, Todd Hausman, Nerija Titus and Jennifer Miller (Yahoo, Inc.)&lt;br /&gt;Abstract: As companies based in the US launch more interactive, “Web 2.0”-style products, the rest of the world may not be moving at the same speed. This presentation will reveal the pitfalls of building the same product for all audiences across many countries, especially when it comes to economic, technological, and cultural disparities. This illustrates the point that even if global users want to access new products, they may not always have the means.&lt;br /&gt;&lt;br /&gt;What about a ‘local’ wrapper around an ‘universal’ core?&lt;br /&gt;&lt;br /&gt;Authors: Apala Lahiri Chavan (Human Factors International)&lt;br /&gt;Abstract: In this paper, I examine the possibility of restructuring our premise about cross cultural design and explore a possible new way to look at how we can create products in one culture and yet have the whole ‘flat world’ use it!&lt;br /&gt;&lt;br /&gt;Studying paper use to inform the design of personal and portable technology&lt;br /&gt;&lt;br /&gt;Authors: Daniela Rosner, Lora Oehlberg and Kimiko Ryokai (UC Berkeley)&lt;br /&gt;Abstract: This paper introduces design guidelines for new technology that leverage our understanding of traditional interactions with bound paper in the form of books and notebooks. Existing, physical interactions with books have evolved over hundreds of years, providing a rich history that we can use to inform our design of new computing technologies. In this paper, we initially survey existing paper technology and summarize previous historical and anthropological analyses of people’s interactions with bound paper. We then present our development of three design principles for personal and portable technologies based on these analyses. For each design guideline, we describe a design scenario illustrating these principles in action." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Putting people first) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/chi-2008-selection-on-product-design.html' title='CHI 2008: a selection on product design'/><link rel='related' href='http://www.experientia.com/blog/chi-2008-a-selection-on-product-design/' title='CHI 2008: a selection on product design'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=2890507625171736891&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2890507625171736891'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2890507625171736891'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-4129537983328555302</id><published>2008-05-03T06:05:00.000-07:00</published><updated>2008-05-03T06:05:46.543-07:00</updated><title type='text'>Dell Vostro 1310 Screw-up</title><content type='html'>Small design decisions can cause big problems ...&lt;br /&gt;&lt;br /&gt;"Looks normal, right? Look at your own keyboard... notice anything different? Okay, maybe you don't. But try actually typing on this and it all becomes far too apparent. The whole of the bottom row of letters (Z, X, C...) is one too far to the right. The Z should be below and between A and S, not S and D. You're looking at a brand new Dell Vostro 1310, ordered the day after its released, and delivered on 30th April 2008 in the UK. They keys are all there. Shift, \|, Z, X... its just that the left shift is too big, forcing everything over too far. The Z has to be between the A and S... look on ANY other keyboard and that's where it sits. This is not a US/UK layout issue, just a general monumental flaw." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Usability Watch India ) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/abnormal-keyboard.gif" alt="Abnormal Keyboard - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Abnormal Keyboard&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/dell-vostro-1310-screw-up.html' title='Dell Vostro 1310 Screw-up'/><link rel='related' href='http://www.sumankumar.com/usability/2008/05/dell-vostro-1310-screw-up.html' title='Dell Vostro 1310 Screw-up'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=4129537983328555302&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4129537983328555302'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/4129537983328555302'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-3674944392807589889</id><published>2008-05-03T05:58:00.000-07:00</published><updated>2008-05-03T05:58:56.084-07:00</updated><title type='text'>Confusion rules in user experience of mobile web</title><content type='html'>Antidotal problems with mobile web UX ...&lt;br /&gt;&lt;br /&gt;"The user experience of the mobile web is still a mess, as far as I can see it.&lt;br /&gt;&lt;br /&gt;Italy, the country, where I live, is quite advanced in terms of mobile penetration and mobile services. But when it comes to going online on a mobile, confusion rules.&lt;br /&gt;&lt;br /&gt;I just upgraded my phone and now have a model that allows everything and more, if only the operators would give a helping hand. They don’t.&lt;br /&gt;&lt;br /&gt;This morning I went to my favourite Vodafone shop, where the staff is helpful, attentive to people’s needs, and very knowledgeable about mobile devices. It is always a delight going there. But they cannot do anything about the way rates and tariffs are set.&lt;br /&gt;&lt;br /&gt;A true flat rate does not exist in Italy. Not with Vodafone, not with any of the other operators. They offer you something where you can go to the internet at a “flat rate”, as long as you do it via the operator’s portal. And that’s where the confusion starts.&lt;br /&gt;&lt;br /&gt;The portal does include Google, so in theory you can access all the web within this flat rate? They confirm. Can you also put in another URL? Yes, you can (but they don’t seem entirely sure). The important thing they say is that you access via the operator’s wap address. So I can also use another browser (like Opera Mini) through that wap address? Well, no. What about applications installed by the manufacturer, such as maps or internet radio that all go via the same wap address? Probably not either. Definite no-no’s are IM, Skype, GPS-based mapping, widgets, Yahoo Go!, etc.&lt;br /&gt;&lt;br /&gt;I can of course access all these services, I was told, and they will work, but I would have to pay a lot of data charges.&lt;br /&gt;&lt;br /&gt;I got more and more confused. And so did they, when I started prodding. They had to admit that they didn’t know for sure either where the flat rate stopped and the data charges started. In the end, they recommended trying.&lt;br /&gt;&lt;br /&gt;When I replied incredulously that this was unfair — I didn’t want to experiment with my money because the company was not able to be clear about pricing — they told me to come in at a quiet moment, and they would check things with a company SIM.&lt;br /&gt;&lt;br /&gt;The staff was nice, it’s not their fault, but the lack of transparency about mobile pricing is such that the average user doesn’t want to take any risk and just doesn’t use anything at all which is not absolutely guaranteed within its flat rate.&lt;br /&gt;&lt;br /&gt;Flat rates are what the mobile internet needs in order to provide a good, trusted and reliable user experience. I hope change is going to come very soon.&lt;br /&gt;&lt;br /&gt;To be continued, for sure." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Putting people first, Seeds of Growth) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/confusion-rules-in-user-experience-of.html' title='Confusion rules in user experience of mobile web'/><link rel='related' href='http://seedsofgrowth.com/confusion-rules-in-user-experience-of-mobile-web' title='Confusion rules in user experience of mobile web'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=3674944392807589889&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3674944392807589889'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3674944392807589889'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-7208016148177802059</id><published>2008-05-03T05:49:00.000-07:00</published><updated>2008-05-03T05:49:59.424-07:00</updated><title type='text'>New Nokia Concepts</title><content type='html'>Nokia design concept phones ...&lt;br /&gt;&lt;br /&gt;"Nokia has recently introduced a trio of concept phones at its first ever "Design Event" in Central London that might roll out within 3 to 5 years' time:&lt;br /&gt;&lt;br /&gt;1. A "People First" concept that comprises of a list of people you communicate with based on your last interaction with said person.&lt;br /&gt;&lt;br /&gt;2. The "Zero Waste Charger" that aims to minimize power consumption, having the device communicate with the charger to activate only when it needs power.&lt;br /&gt;&lt;br /&gt;3. "Wears in, not out" concept as explained in their press release:&lt;br /&gt;&lt;br /&gt;    "As more services become available on our mobile devices this concept explores how people could potentially upgrade their devices digitally rather than physically in the future, giving people an additional choice on how they use and update their mobile phones." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via textually.org) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/nokia-concept.gif" alt="Nokia Concept Phone - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; Nokia Concept Phone&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/new-nokia-concepts.html' title='New Nokia Concepts'/><link rel='related' href='http://www.textually.org/textually/archives/2008/05/019978.htm' title='New Nokia Concepts'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=7208016148177802059&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7208016148177802059'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/7208016148177802059'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-2772702181313727331</id><published>2008-05-02T06:42:00.000-07:00</published><updated>2008-05-02T06:42:52.948-07:00</updated><title type='text'>Persuading People To Buy: Key Principles To Put At Work</title><content type='html'>The outcome we want with good usability ...&lt;br /&gt;&lt;br /&gt;"Persuading people to buy, to sign-up for your newsletter, or to download your supercool new PDF, it is much harder than internet marketers would have you believe, and to obtain tangible successes it is generally not enough to have a great product and to be able to sell it online.&lt;br /&gt;&lt;br /&gt;Outside of the need to build expectation, interest and desire for anything you have to offer, what is critically important to make your readers act is HOW you communicate with them and what psychological triggers you gently touch to facilitate their ultimate choice.&lt;br /&gt;&lt;br /&gt;There is nothing bad, unethical or mischievous with persuading people by using logic, information and full awareness of the human psychology to send messages in a way that makes them more interesting rather than in a way that makes them go unnoticed.&lt;br /&gt;&lt;br /&gt;    "Persuasion in its simplest form means giving users the information they need to make an informed choice, helping them to trust you and allaying any concerns they have." &lt;br /&gt;&lt;br /&gt;In my humble opinion this stuff is worth as gold, and sooner or later you may really want to dig into it more seriously, if making your business rock online is what you are really after.&lt;br /&gt;&lt;br /&gt;For now, I am very honored to host this simple guide by Lisa Halabi of Webcredible, which you can put to use right now to immediately boost your online selling potential. The advice she provides is sound, appropriate and it has my full endorsement.&lt;br /&gt;&lt;br /&gt;It is time to think more about improving your marketing communication skills than about adding more content or advertising solutions.&lt;br /&gt;&lt;br /&gt;Online Persuasion - 7 Ways to Persuade People to Buy&lt;br /&gt;&lt;br /&gt;How many psychologists does it take to change a light bulb? None, the light bulb has to want to change. So the joke goes. However, it's possible that the light bulb could be persuaded to change. Persuading people to buy online (from TVs to groceries, holidays to services) can be achieved with techniques that marketers and psychologists have known for years.&lt;br /&gt;&lt;br /&gt;Persuasion isn't rocket science; it involves understanding aspects of human nature that are often automatic and work at a subconscious level.&lt;br /&gt;&lt;br /&gt;Here are 7 ethical ways to persuade people.&lt;br /&gt;&lt;br /&gt;1. Show What Others Are Doing&lt;br /&gt;&lt;br /&gt;eople look to others and will often do what they're doing, especially when uncertain about something. This psychological phenomenon is called social proof. People feel reassured and often make decisions based upon what other people are up to - the assumption being that they possess more knowledge or are better informed than they are.&lt;br /&gt;&lt;br /&gt;You can increase social proof online by showing:&lt;br /&gt;&lt;br /&gt;    * Most popular items&lt;br /&gt;&lt;br /&gt;    * ‘Customers who bought this also bought'&lt;br /&gt;&lt;br /&gt;    * Top sellers&lt;br /&gt;&lt;br /&gt;    * Testimonials&lt;br /&gt;&lt;br /&gt;Additionally, people will do what people that they like do.&lt;br /&gt;&lt;br /&gt;2. Show User-Generated Reviews&lt;br /&gt;&lt;br /&gt;User-generated reviews can have a massive influence on peoples' buying decisions.&lt;br /&gt;&lt;br /&gt;Fueled by the rapid growth of web 2.0 and social media they're becoming an essential part of website design.&lt;br /&gt;&lt;br /&gt;Allow your site users to write reviews and express overall ratings for products and services on your site - after all, it's free content for your site.&lt;br /&gt;&lt;br /&gt;Web users are more inclined to trust what people like themselves say, compared to marketers. Reviews are especially critical in sectors like travel and electrical goods, although they're rapidly being adopted across all areas.&lt;br /&gt;&lt;br /&gt;People generally want user-generated reviews and if they can't find them on your site, they'll simply look elsewhere. There's no hiding online so you might as well keep them on your site. Sites like Figleaves and the UK Apple store website understand this and implement them really well.&lt;br /&gt;&lt;br /&gt;Also, don't be scared of bad reviews - people can smell sites that have been 'edited' a mile away, forcing them to simply not trust anything you say. Instead, be prepared to act quickly on your customers' feedback." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Robin Good, Lisa Halabi) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="centerme"&gt; &lt;img src="http://www.usernomics.com/images/user-generated-review.gif" alt="User Generated Review - Usability, User Interface Design" /&gt;&lt;/p&gt;&lt;p class="caption"&gt; User Generated Review&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/persuading-people-to-buy-key-principles.html' title='Persuading People To Buy: Key Principles To Put At Work'/><link rel='related' href='http://www.masternewmedia.org/news/2008/05/01/persuading_people_to_buy_key.htm' title='Persuading People To Buy: Key Principles To Put At Work'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=2772702181313727331&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2772702181313727331'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/2772702181313727331'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-9610573.post-3498701533004286664</id><published>2008-05-02T06:33:00.000-07:00</published><updated>2008-05-02T06:33:53.223-07:00</updated><title type='text'>What SEO/SEM Professionals Should Know About Website Usability - Part 2</title><content type='html'>Jakob Nielsen's formula for website success ...&lt;br /&gt;&lt;br /&gt;"In part 1 of What SEO/SEM Professionals Should Know About Website Usability, usability experts Peter Morville and Susan Weinschenk answered the question, "What should SEO professionals know about usability?" For this installment, website usability guru Jakob Nielsen and Kim Krause Berg share their observations and perspectives. Enjoy!&lt;br /&gt;&lt;br /&gt;Jakob Nielsen's formula for website success&lt;br /&gt;&lt;br /&gt;"The main thing SEO professionals should remember about Web usability is the formula for website success," said Jakob Nielsen, Principal at Nielsen Norman Group.&lt;br /&gt;&lt;br /&gt;What's the formula?&lt;br /&gt;&lt;br /&gt;B = V x C x L&lt;br /&gt;&lt;br /&gt;Where:&lt;br /&gt;&lt;br /&gt;    * B = amount of business done by the site&lt;br /&gt;    * V = unique visitors coming to the site&lt;br /&gt;    * C = conversion rate (the percentage of visitors who become customers); note that the concept of conversion applies not only to ecommerce sites, but to any site where there is something you want users to do&lt;br /&gt;    * L = loyalty rate (the degree to which customers return to conduct repeat business) &lt;br /&gt;&lt;br /&gt;"Narrowly considered, SEO might be thought of as the goal to rank as highly in SERPs for important keywords," Nielsen continued. "While important, these rankings are only half of the 'V' element of site success. Besides ranking high, you also need users to click the listing, so clickthrough provides the other half of 'V.' Clickthrough is determined by usability considerations; more specifically content usability, in form of the guidelines for writing for the Web."&lt;br /&gt;&lt;br /&gt;"The page title is the most important: it must be written to provide strong information scent and to extrude usefulness," he said. "The article summary and the URL are viewed less, but are still important to help users determine whether to click a top search hit or to proceed to the next one."&lt;br /&gt;&lt;br /&gt;"After V comes C: It does no good to drive traffic to the wrong page that doesn't convert visitors into customers," said Nielsen. "Conversion rate, of course, is determined by usability: do people understand the landing page, does it speak to their concerns, and can they find their way around the site to solve their problem and understand your product line?"&lt;br /&gt;&lt;br /&gt;"Finally, I believe that L is the most important variable for long-term website strategy: It is imperative that websites liberate themselves from being overlydependent on search engines and regain the positioning as the place users turn for the type of problem they address," he said. "Right now, the best loyalty mechanism is the email newsletter, so it's important to balance the site design in such a way that it encourages newsletter sign-ups at the same time as it also drives conversions." &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;em&gt;(Continued via Search Engine) &amp;nbsp;&amp;nbsp;&amp;nbsp;[&lt;a href="http://www.usernomics.com/usability.html" title="Usability Links"&gt;Usability&lt;/a&gt; Resources]&lt;/em&gt;</content><link rel='alternate' type='text/html' href='http://www.usernomics.com/news/2008/05/what-seosem-professionals-should-know.html' title='What SEO/SEM Professionals Should Know About Website Usability - Part 2'/><link rel='related' href='http://searchengineland.com/080501-115858.php' title='What SEO/SEM Professionals Should Know About Website Usability - Part 2'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9610573&amp;postID=3498701533004286664&amp;isPopup=true' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.usernomics.com/news/' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3498701533004286664'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9610573/posts/default/3498701533004286664'/><author><name>Usernomics</name><uri>http://www.blogger.com/profile/12768890669612563362</uri><email>noreply@blogger.com</email></author></entry></feed>